This is great, but can weapon bash actually do more damage as well?
There was a slight revamp to shield bash but the reality is that I am swinging my base 150+ damage weapon (or whatever) to do a measly 15-30 points of damage for an ability on a three minute timer that has a stun worse than spells/ability a Blue Mage/Dancer can spam repeatedly.
I am literally slamming my weapon into the target, and the ability violent flourish uses one's base damage already AND stuns, and can be used with much more frequency.
I can often do 350+ violent flourishes every 30~ seconds but I can hardly break 50 points of damage with an Weapon Bash on a 5/3 minute timer, who's effect can be replicated quicker and better on other jobs.
As it stands the Samurai ability blade-bash also inflicts plague and stuns, would it be out of the question for:
Weapon Bash to Dispel a beneficial effect/Absorb a beneficial effect or inflict some other type of debuff.
Weapon Bash to do damage that scales with the base Damage of the Weapon the Dark Knight is using.
Weapon Bash to simply do the same damage as a normal melee swing, as dancer's already have the 3.0 version of this ability.
Or Grant the TP gain of a normal attack if not have a bonus? (+50% tp)
Or Absorb-TP from the target.
The stun duration should also be increased (the same for shield bash) as it is pitiful and can be outdone by sources that can be used at 5x the frequency.
This is a decent start, but more has to be done. The potency of the ability needs to be increased as you have still kept recast of the ability quite long, from the eternity that it was before.
For weapon bash to truly make sense with the weak mechanics it possesses a recast of 60 seconds would be feasible, however since that is not the case we will all be looking forward to the bolstering of its power.
If you aren't going to make Scarlet Delirium worth using I applaud the return to the low level basics, but please make it worth everyone's time.
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Also I REALLY hope there's more than this (where is our Dark Magic Fast Cast), parrying cap upgrade to match the ridiculous job traits we have been given etc.
This whole entire "update" could have served its purpose better as a discrete * at the bottom of a page talking about how you nerfed the rare/exclusive delivery options again.
I'm sure it took you longer to make a character, load the mob/take the screenshot and edit it on Photoshop then it did to come up, implement and "test" the change.