That's a very good point. :3
I like this idea too. As a taru I don't want my wyvern to get bigger (even as BST I tend to use the tiny pets - a big pet for a small guy just looks wrong to me lol), but I do feel that players who want to see their companions grow in size should be able to.My thought is: With the addition of Achtelle could there not be an optional quest given by her to Dragon Knights that will allow Wyverns
to grow to the size of raptors? (a teen stage like the chocobo chick-teen-adult process in chocobo raising)
Such a thing would need no wyvern stat increase, it would cause no in party issues for a Dragoon, It would however
fulfill a humble request of a hero in Vana'diel and give knights that wish to see their partners become more than just hatchlings what they wish for,
While allowing those who do not wish for change to avoid it.
This quest idea rocks! If they launched this I could see myself leveling my hume or mithra mule just to do this quest.Achtelle - You are.. a Dragoon correct? Truely? I had heard that our kind had faded from these lands.. I see, this is your Wyvern is it?
It seems to me that it is about to enter its next stage of life. Though its strange it has not done so already from the look of you.. Have you not
sought out that which allows this change in your partner?
*You shake your head explaining that you've never heard of such a thing.*
Achtelle - So that is why.. hmm *looks lost in thought* I may have the answer. upon entering these lands I came across a cave where many wyvern
seemed to be gathering. Not only adults either, younger wyverns were there... and even hatchlings such as yours. It is my guess that the energy you must seek
is in that cave. It is in *area name* good luck.. *she salutes*
You dash to a cave in the area and soon find a "???" on the ground, Your wyvern feels something coming from this spot and begins to search. Suddenly two recently grown wyverns bearing an unholy crest return attacking viciously. Side by side the Dragoon and his partner fight the creatures eventually defeating them. Your wyvern then finds a place where light begins to shine and in a flash it becomes a more fearsome being. Its scales seem to become its armor, its teeth sharper and from its head small horns appear to be growing, its arms have fused into its wings giving them small claws at their arch, and the once small wyvern now stands tall a few moments before once again taking to the air..
Achtelle - It is done.. I congratulate you my friend on this, Your wyvern appears strong as its soul is. *she smiles and takes a bow* I look forward to seeing you on the battle field, until then I trust the two of you will look after one another well.
*the screen fades to black*
I think it's cool and I would like to see SE consider this and implement as much of it as they can. Changing the skins of the pet shouldn't alter game balance and I don't understand why we haven't been given the option yet. Changing stats and behavior of the pet may be trickier than my understanding. I admit I know very little about coding but I have run D&D games back in the day and sometimes the smallest changes can have a huge impact on the game elsewhere. So it's my hope that SE can find a way to make this work without swinging everything else completely out of wack.My Idea for offense:
When you are in battle there are many (many) times (depending on if you are soloing or not) when you reach low HP
your wyvern.. does nothing, it doesn't seem to care and keeps attacking the way it always does lol.. Now my idea for this is
At say 50% HP
(or perhaps something like 35% although that would make it pretty useless to add unless you don't have Dragoon AF or are soloing as /melee)
Your Wyvern will gain the effect of Warcry (<Wyvern Name> has recieved the effect of warcry out of its desire to save <Player Name> basically)
And then at 25% HP (or maybe 30-35%?) Your Wyvern could gain the effect of Haste (again, in its desire to protect you) That would make your wyvern seem more intelligent its not like it can't tell that you are in danger after all. And since Dragoon is the only (?) non-magical damage dealer without an attack raising status effect it would make sense that your Wyvern atleast would have one.
Now the idea for defense:
There are times (rarely if you are doing your job right but there are still times) when your Wyvern will gain so much hate that it will draw the attention of the mob you are fighting. Now my idea for this is should your Wyvern lose a certain amount of HP (say it gets to 50-75%) it will use a counter attack that will be similar to jump in that it sheds some hate and at the same time it does damage and the lower its hp gets the more hate the counter attacks will shed untill it gets to a very critical point where it will do a high jump worthy hate shed to try and save its self (as if it gets to a point where my "partner" was letting me die I would get out of the way honestly)
This would give a Wyvern a more practical and frankly smarter way of fighting without taking away from the fact that its Dragoon isn't giving commands.
Author: Ruxath
http://forums.ffxiclopedia.org/viewt...hilit=Achtelle
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What do you think of this idea?