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  1. #1
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99

    level 75 merit changes to allow progress for spells, and other progress consderns

    Since SE made the game go past 75 now I think its time to change all spells gained though merits into potency traits. AM II is useless, protect and shell are useless, it would be nice to see slow II for other mage jobs then rdm and give rdm slow III.

    The idea of chaning level cap is to give progress and you need to give progress in all areas.

    for merit spells, repalce all spells gained though merits into trait potencies and make all the said spells learnable at 75.

    RDM:
    dia potency
    bio potency
    slow potency
    paralyze potency
    palanx potency ( you can aoe phalanx as /sch no reason for a weaker spell)
    blind pontecy

    This will allow to:
    freedom to give rdm slow III
    freedom to give rdm paralyze III
    freedom to give rdm blind III
    freedom to make phalanx II better then Phalax I and have phalax buff way better then SCH
    freedom to give rdm dia IV
    freedom to give rdm bio IV

    in the meantime you can allow WHM have paralze II, slow II, dia III. allow DRK and BLM to have bio III

    BLM:
    AM II merits changed to MB potency for a specific element, make all am II learnable at 75. ( it seemed the idea for BLM merits was to give a good MB spell correct? well AM II is worthless now so my concept keeps that intent of having stronger MBS)

    WHM:
    protectra and shellra merits changed to protect and shell potencies. this will aloow freedom to give a higher line of buff spells without hurting WHM's old merits. furthermore a WHM single target will have the same power as the AoE spells so this allows a full powered buff to be cast on a tank at a distance in case of dispel spammy mobs that whms may not want ot run up too all the time.


    ---general traits and spells---
    progress means giving traits and spells to main jobs that surpass stuff gained though subjob. this means xxx/whm would not have the same cure as main job. (looking at RDM/SCH/PLD that are still locked in cure IV)

    Haste spell off sub should be different then main job. ( maybe 10% sub, 15% main)

    THF and BLU needs more then dual wield I/II as a main job, there is no reason to have that trait as a main job when you can simaply do /nin for dual wield III

    BLU/MNK/SAM/NIN needs more then skillchain bonus I, why give these jobs this trait when its the same power as /dnc?

    PLD, RDM, SCH needs cure V at lest, like i said ealier all aspects need progress, not giving these jobs these spells shows a level 75 mind set. to fix balance with WHM in letting these jobs have cure V let cure V loose the static enmity and applay a cure enmity trait to WHM that works outside enmity down caps.

    Also change cure VIs mp to cost lower.

    Add holy II, banish IV, banishaga III, with possable holy III, banish V, banishaga IV

    bar II spells? you have carol II spells
    bardark/ barlight spells

    having SCH cast IV spells without addendum black as rdm learns IV spells, exmaple:
    Stone IV:
    BLM 68/ RDM 77
    SCH 70( addendum: black)/ SCH 76


    BLU in general need higher levels of traits when using spell combos, level 1 traits really do not cut it at 90 and will be increacing useless at 99. some newer traits does not fit this but stuff like accuracy bonus, attack bonus, magic attack bonus and other such basic traits needs increasing upgrades.

    new conserve mp tairs for BLM,SCH,BLU

    maybe double attack and tripple attack upgrades? my consern for this though it seems its high enough and atmas in abyssea stacks on that issue. however I am hoping 90 and 99 wont have anything to do with abyssea.
    (0)
    Last edited by Rambus; 03-15-2011 at 04:47 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Well I agree with you on the Cure V, as a level 90 SCH and sometimes being me and one other healer healing an alliance I need me some Cure V or i'll crack. bouncing from III to IV is quite redicoulous especially in abyssea when others are taking more damage than what you are healing for.
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  3. #3
    Player GERM's Avatar
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    Mar 2011
    Location
    Cerberus
    Posts
    104
    I read somewhere back that they were talking about implementing more merits.. I would hope this just didn't mean more merit points you can hold but more merit abilities and more points to put into catagories. . I wouldnt say change existing merits because even though they are useless at this point people still have a lot of time put into said merits but more create more merit catagories for jobs @99
    I wouldn't want my AMII spells be changed to MB potency, I never have the oppertunity to MB, in fact unless your actually with people who know how to play MB is practically useless because no one doesn't anymore like they did back in the day.. People are more interested in
    Oh i can do more damage solo ws even though your MB will do 50% more damage
    (0)
    (A)-GERM

  4. #4
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    I think I'm burning out here, cuz I only read your post up to changing LV75 merit-able spells/traits/abilities. I don't think they'll change them. I do however see them make new LV99 merit-able spells/traits/abilities, making some of those LV75 merits obselete, giving you a reason to remove what you worked on for a different build based on the new levels.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  5. #5
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by JagerForrester View Post
    I think I'm burning out here, cuz I only read your post up to changing LV75 merit-able spells/traits/abilities. I don't think they'll change them. I do however see them make new LV99 merit-able spells/traits/abilities, making some of those LV75 merits obselete, giving you a reason to remove what you worked on for a different build based on the new levels.
    why is it ok for some jobs to have useful merits from 75 when others dont? thats not balance. I think its wrong to say "oh lets fix the issue with 99 merits" those spell merits needs to be changed, like i said before, if you cant go all the way, you should not bother braking 75 to begin with
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Nepharite's Avatar
    Join Date
    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Rambus View Post
    why is it ok for some jobs to have useful merits from 75 when others dont? thats not balance. I think its wrong to say "oh lets fix the issue with 99 merits" those spell merits needs to be changed, like i said before, if you cant go all the way, you should not bother braking 75 to begin with
    Or you could leave rdm merits alone for the 75 version and the 99 version you could make it paralyze/slow/dia/bio/etc.. potency.
    Would be a lot less work to do.

    edit - not saying I want those as 99 merit abilities, but just using common sense here.
    (0)

  7. #7
    Player Nepharite's Avatar
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    Mar 2011
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    Alexander Server
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    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    I'd rather see new/different types of spells/abilities than the recycling of old spells.
    (0)

  8. #8
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nepharite View Post
    Or you could leave rdm merits alone for the 75 version and the 99 version you could make it paralyze/slow/dia/bio/etc.. potency.
    Would be a lot less work to do.

    edit - not saying I want those as 99 merit abilities, but just using common sense here.
    and why would whm still be using a spell that they get at level 4 and 13 at 99? the ideas of mine is so all jobs can progress in all areas.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Mojo's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    He's not saying that 99 merits should add potency or whatever, he's saying that they should rework the category II merits that many jobs have. I agree with him as many of them don't even make sense anymore. For instance, all of BLM category II merits are essentially useless at this point in the game. The MP efficiency and damage of Tier V spells exceeds AM2 (in most cases.) I have not used AM2 in ages. Red Mage suffers a lot from this. Spells they would have otherwise received (Dia III, Bio III, Blind II, etc.) can only be obtained from merits now, and prevents other jobs from learning them.

    Jobs that suffer from this the most are BLM(AM2), WHM(Shellra V/Protectra V), NIN(Elemental: San) and RDM(Bio III, Dia III, Blind II, Slow II, Paralyze II.)
    (0)

  10. #10
    Player Nepharite's Avatar
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    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Mojo View Post
    He's not saying that 99 merits should add potency or whatever, he's saying that they should rework the category II merits that many jobs have. I agree with him as many of them don't even make sense anymore. For instance, all of BLM category II merits are essentially useless at this point in the game. The MP efficiency and damage of Tier V spells exceeds AM2 (in most cases.) I have not used AM2 in ages. Red Mage suffers a lot from this. Spells they would have otherwise received (Dia III, Bio III, Blind II, etc.) can only be obtained from merits now, and prevents other jobs from learning them.


    Jobs that suffer from this the most are BLM(AM2), WHM(Shellra V/Protectra V), NIN(Elemental: San) and RDM(Bio III, Dia III, Blind II, Slow II, Paralyze II.)
    Shellra V is already pretty powerful (more powerful than shell V) and some jobs can cap out the -mdt with it. So why add shellra VI that will add only increased MP consumption?
    I don't see a real value in adding more para/slow/dia/bio spells. they can just increase the potency of them.
    You can only have it so effective before it starts being broken. Also the mobs worth debuffing tend to be immune to them anyways.
    I do agree blm am2 is kinda weak atm, but it can be tweaked instead of adding a whole new tier for them.
    (0)

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