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  1. #1
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99

    The FFXI "Gyms of Vana'diel" Self Improvement Reborn!

    The FFXI "Gyms of Vana'diel" Cover (View Larger):
    Description: A training system where a lone player or a group of players could go and effectively increase their Combat and Magic skill levels and/or receive Gil/Exp/and and Gym points called "tokens"(these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) as rewards for participating in numerous special training regimes. Gyms would be located in all major cities with access to all job levels with a myriad of difficulty settings to choose from. The same organization that founded the Fields of Valor(the Adventurer's Mutual Aid Network or A.M.A.N) system would be the founders of these special Gyms of Vana'diel. Meaning the reasons for it's existence would mirror that of the FoV.
    *Outside a City Gym entrance(View Larger)
    SELF IMPROVMENT Programs:
    Description:
    Players that wish to increase Combat Skills, Magic Skills, or both would be able to participate in a number of training...(read more ↓)
    ...regimes that allow them to safely focus on improving their selected skills while being rewarded with Exp and "tokens" for successful completion. Specially designed, small training rooms(akin to the mog house system) would be readily available to players, and once entered, allow players to select specific training regimens customized to suite their training needs.
    Entering a Gym Lobby(View Larger):
    System Mechanics:
    In the middle of each training room would be a "Gym Manual" that would offer training options that once set would begin the regimen.
    Gym Manual(View Larger):
    *EDIT*(Thanks to >Strife's post<)Upon initiating a regimen, specially created monsters would appear and engage the Player(hitting for low-moderate dmg)...(read more ↓)
    These monsters are designed to fully cure(HP/MP) Players upon successfully meeting specific regimen conditions. These conditions would vary based on the selected type of skill up regimen, but failure to successfully meet these conditions during a regimen would result in the monster(s) despawning, thus ending the regimen. A complete session would allow players to skill up for up to 30 minutes per regimen.

    Examples:
    Melee regimens- Upon reaching 200TP(or every 1-2mins), Players will be granted the ability to create solo weaponskill skillchains(regardless of job). Prompts for the appropriate weaponskills to use to create skillchains would be provided to the player each time. Successfully creating these skillchains repeatedly would result in slightly higher skill up rates.
    -Melee Skill ups (View Larger):
    Magic regimens- Monsters will occasionally(every 1-2 minutes) flash the familiar yellow "!!"(Abyssea Trigger animation) seconds before readying a self-inflicted weaponskill-like move that will produce a Skillchain animation and an instant elemental hint for the appropriate elemental spell to use to create a Magic Burst. Successfully creating these Magic Burst repeatedly would result in slightly higher skill up rates.
    Magic Skill ups (View Larger):
    **Examples of regimens
    Players would be able to cancel any skill up regimen by selecting "End Regimen" from the character menu option list. Regimens can be undertaken multiple...(read more ↓)
    ...times per Vana'diel day. Token rewards, however, would only be rewarded once per Vana'diel day. Successful completion of any Self Improvement regimen yields exp and token amounts based on the players progress during the duration of the regimen even if the regimen is cancelled before the full duration is completed. A party consisting of up to six players would be able to participate in the same regimen, and all receive skill ups, exp, and token rewards based on their individual progress. Party leaders would enter training rooms 1st and simply invite the rest of the party members to participate. Individual party members could drop out of the regimen at any time and collect their exp and token rewards, while the regimen continued for any other member of the party.

    Rewards:
    Exp and Tokens are the rewards for completing a Self Improvement regimen.
    Exp and Token Reward (View Larger):
    Acquiring certain Self Improvement "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

    INSTRUCTOR PROGRAMS:
    The Nations of Vana'diel need their warriors tested and trained, and you're the perfect Instructor!
    Being Hired to Instruct (View Larger):
    Description: Instructor Programs allow players the opportunity to gain Gil/Exp/and and Gym points called "tokens"(these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) from being hired by one of the 4 nations(Bastok, Windurst, Sand'Oria, and Aht Uragan) to spar directly with their warriors in a special training regime. In a BCNM like setup, a group of up to 6 players could resume the role of "Sparring Instructor" and engage a number of Npc combatants within special small training rooms.

    System Mechanics:
    Combat and Magic skill ups will be possible to acquire during these battles. In the middle of each training room would be a "Gym Manual" that would offer Instructor options that once set would begin the regimen. The selected difficulty can range from Easy Prey to Incredibly Tough, and even Impossible to Gauge in special elite regimens, with the number of combatants varying on the number of Instructors participating during the match(ex. One Instructor would produce One combatant. Three Instructors would produce three combatants).
    Instructor Gym Manual (View Larger):
    Alternatively, jobs like Blue Mage would have the possibility to learn spells casted upon them by Aht Uragan Blue mage Npc's. Increasing the difficulty...(read more ↓)
    ...of the regimen would increase the blue magic tier level spells which could possibly be learned during a training regimen. These regimens would last up to 30 minutes. Players will be considered successful when all Npc combatants have been K.O.'d. Players themselves can also be K.O.'d, although no loss in exp will result from losing a regimen. Like BCNM's, players will be able to Raise themselves or other party members and continue the fight so long as there is time remaining in the regimen. Regimens can be undertaken multiple times per Vana'diel day. Gill and token rewards, however, would only be rewarded once per Vana'diel day.
    Battling Npc's (View Larger):


    Emerging Victorious (View Larger):
    Rewards:
    Exp, Gil, and Tokens are the rewards for completing a Sparring Instructor regimen.
    Exp, Gil, and Token Rewards (View Larger):
    All rewards, including GIL/Exp/and Tokens, will be based on the players performance during the duration of the regimen even if the regimen is cancelled before the full duration is completed. Acquiring certain Sparring Instructor "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

    Gymnasium Games
    The (A.M.A.N) founders of these wonderfully diverse Gyms realized the need to incorporate even more diversity into what activities players could enjoy whilst inside these walls. After careful consideration of the fact, the A.M.A.N thought it only right to add special "Gymnasium Games".
    Description:
    -Player vs Player(PvP)
    -Survival
    -Time Attack
    -Enemy Hordes(NEW)
    -TP/MP Bonanza

    Extra Notes: A special functionality will be birthed from the Gymnasium Games called "Player Challenges", which could offer tournament-style leader boards, that could yield even more rewards (like special Medals) to the highest achievers within the Gym Games.
    (15)
    Last edited by kingfury; 08-08-2012 at 11:41 AM.

  2. #2
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Edited in some quick illustrations ^^; I wish I could show this on a grand scale landscape image, but I hate drawing landscapes >< Anywho, I'll post some for the "Instructor Programs" soon
    (0)

  3. #3
    Player kingfury's Avatar
    Join Date
    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    There is, by the way, a lot more that I've thought of to continue building onto this system, like "Recreational Games", "Player Challenges", "Survival", etc., but I wanted to just get this idea posted as I work out the kinks of the additional concepts.
    (0)

  4. #4
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    other solutions for skilling up is nice, can there be a way of doing defense skills (shield, parry, gaurd, evade)? how do you plan of skilling those though? I do like it better then the windy school of magic thread.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Harpalina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    This is amazing. lol. The illustrations are adorable XD
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  6. #6
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    other solutions for skilling up is nice, can there be a way of doing defense skills (shield, parry, gaurd, evade)? how do you plan of skilling those though? I do like it better then the windy school of magic thread.
    -----
    Absolutely!^^ I would opt for monster selection to be included in the regimen choice menu as well. A player could choose a Mandragora, a Chigoe, or any other fast hitting monster to focus on Shield, Parry, and Evasion skill ups.
    (0)

  7. #7
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Harpalina View Post
    This is amazing. lol. The illustrations are adorable XD
    ------
    Thank you ^^/
    (0)

  8. #8
    Player
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    Mar 2011
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    Windurst
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    11
    good job mister garuka although there is plenty of places to skill up this would implement an interesting way to do it and mebbe make it more fun as well ^^ gjgj :3
    (0)

  9. #9
    Player kingfury's Avatar
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    Mar 2011
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    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Momohko View Post
    good job mister garuka although there is plenty of places to skill up this would implement an interesting way to do it and mebbe make it more fun as well ^^ gjgj :3
    -----
    Thanks for the feedback ^^, That's the whole plan! As a WAR for the last 8 yrs, it's incredibly rewarding to cap all weapons skills, but looking ahead at 9 more levels of skilling up promotes some thought into making the process a bit more fun .... but who's Mr. Garuka??
    (0)

  10. #10
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    Mar 2011
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    191
    You must have a lot of free time to waste.
    (0)

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