Originally Posted by
mattkoko
so i kind of have an idea. not really sure how it works and not sure how far it would go lol. but here it is. how about a spell and/or ability that you cast on a mob in which when the mob tps or casts magic, it hurts itself. again i havent completely thought it out. if its a spell, the effect would obviously depend on int/magic attack and if it is an ability, maybe it could have a type of modifier or something to enhance the effect. or maybe ability would hurt it on a tp move and the spell will hurt it on a magic move.
so a quick run down again. you cast what ever the spell is called (yep, i havent even thought of a name), and the effect stays on the mob until it tries to cast a magic spell, and when it starts to cast, it takes damage or maybe a certain amount of hp depletion during the entire cast so longer casts will hurt it more. and as far as the ability, you use the ability and maybe the animation could be in the way of a step animation where you swing the weapon, so the next tp move it tries to use, it hurts itself. and my thought is the spell would have int modifier (as stated above). and the ability would have a str modifier (only reason i think the ability and spell should have modifiers on it because it just gives you more control over how much dmg the mob will take when the mob tps or casts magic). only other way they could control it more is make them meritable. but with everything costing merits now (even quests now a days) i figured people are tired of the whole merit grind lol
sorry i know i am kinda all over the place. its one of those ideas where i think it could be good maybe with a little fixing up. anyone have any suggestions on it?