too busy monitoring neo nyzul to catch cheaters that people complained about for no reason since it doesn't effect their gameplay experience.
too busy monitoring neo nyzul to catch cheaters that people complained about for no reason since it doesn't effect their gameplay experience.
Plague. dfgdfssdfg
All I really care to see for drk is doom at lvl 95, death at lvl 97 and comet at lvl 99. maybe if they make bio 3 a real spell and not a rdm merit that could go in somewhere at 80~.
Doom and death are both now on Blu and smn so don't see any reason for drk not to have them and I feel comet at 99 would be a nice way to round off being both an elemental spell that's dark based, would also be a good spell for occult acumen.
Why does everyone want to ignore elemental magic DRK should be about timing spells in between attacks and short term vampire tanking which should all be based on skill. We need drain to work better a shorter cooldown on dread spikes and for the love of god give us fast cast, remove the delay on weapons when casting spells and reduce the mp cost to do them. Whatever needs to be changed to make this happen is fine because DRK should be about magic and not just melee otherwise whats the point?
Last edited by DarkViper; 06-14-2012 at 08:18 PM.
because elemental magic is pointless on drk, even if you gear out completely in elemental nuke based casting gear the dmg output and time spent casting still won't come even close to the dmg from just auto attaking and using WS's in respective appropriate gear.
if anything we just need our casting times and recasts on current dark magic spells reduced a bit and maybe a few other spells adds for a bit more utility.
absorb-att, def, m. att, m. def, eva, crit. rate, etc.
plague
terror
stun II
tiered low cost dark based nukes 1-4
dark based AM with quick cast speed (not likely but can't help but hope)
another drain tier would be nice but also not likely gonna happen
that's about all i can see drk really needing, and most of it isn't actually needed because of the way drk is played now anyways. allowing melee hits to still register and gain tp while casting would help us alot but i don't see that ever happening either
I would love to see dark based nukes that can be used in between swing timers (Darkness / DarknessII like Holy) but I also do like my elemental magic, I would like to be past the T3 elemental magic cap T4 nukes plz?
Comet would be an amazing addition and would make me very happy in pants.
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