Originally Posted by
Geabrielle
I was thinking through the logic of the OA gear and the return of tp per tick on a Bio 3 because it's a quickly casted spell and suddenly ... stopped caring. On this part of the discussion I'm tapping out. If DRK gets it fine, if not fine. I'll remain a condemned sufferer of SE's sadistic whims of even adding OA in the first place .....
Otherwise !!
I'm completely down for the initial idea of the original post, a dark knight's magic does need some adjusting but more along the lines of actual reasonable requests. When the DRK community gets outlandish it adds fuel to further reasoning for being ignored completely.
As for the 5-10 min absorbs ... reduce that to 3 minutes, adjust the amount absorbed by skill level/gear, no decay will always make me happy. My biggest beef with the abs spells is the bloody decay.
Nether Void says "Hi", btw ... It's a 5 minute ( 3 minute please!!!) job ability, 1 minute duration and stacks with any drain/absorb spell. It is also enhanced by Bale flanchard by a nice percentage.
I'm going to scream for Dark Celerity some more, because it was mentioned and needs to keep being mentioned. Dark magic fast cast where?? Give give give!! ( and NOT on the +2 relic head piece. That was cute, but not what we wanted).
That is all! Good night, Vana'diel!