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  1. #101
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Nice try but I'm not taking off anon.
    He's got a point tho & from reading what you've posted so far, I'm pretty sure you don't own a relic.
    (2)

  2. #102
    Player Kuwabaraone's Avatar
    Join Date
    Mar 2011
    Location
    Currently San'dOrian
    Posts
    43
    Character
    Kuwabaraone
    World
    Valefor
    Main Class
    BLM Lv 99
    Quote Originally Posted by Alerith View Post
    I understand you have your own twisted idea of what balance is. I understand you can justify just about everything you've done in some way or another. But in another thread, I typed out this mockup quote:

    "Your 99 +1 Almace is the exact same as my 99 Almace. Oh wait! Yours gives ME a bonus!"

    And as I finished typing it, I realized more and more how this makes absolutely NO sense. There isn't a shred of logic here.

    You've stated that a Level 99 R/M/E will have the same damage, delay and effect as a level 99 R/M/E with afterglow.

    You've also stated that the afterglow will effect everyone EXCEPT the wielder.

    You've also stated that the trial for said afterglow is going to be absurd enough so that only a few players actually get it.

    My question is very simple: Why?

    If Player A has a 99 Almace and Player B has a 99 Almace, they are on even ground. If Player A goes and does the insane trial for 99 Almace +1, PLAYER B reaps the reward.

    "Oh, but Player A gets to glow!"

    Big freakin' whoop. When it comes down to combat, your glow ain't gonna do squat while the rest of the party reaps the afterglow effect and your years of insane trial questing has left you in exactly the same place you were years ago.

    From this perspective, it's actually more beneficial to me if I just stand around a few years doing NOTHING, and wait to get the benefit of someone else's afterglow.

    I've twisted logic as much as I can for your past actions. But this...I can't even truly comprehend WHY you're doing it this way.
    Masochism isn't something you would need to 'understand'; just take your cattleprod up the you-know-where like the rest of us and simply smile with tears coming out. To explain the 'benefits' of afterglow, you have to factor that each member actually HAS one Relic/Mythic/Empyrean in their possession already at 95. It's when each of these are at 99 with these effects that you see even a remote difference in ability. Humanly speaking, it is impossible to gather such a force of players that have these weapons to this point, and that is what SquareEnix, or rather the 'Old' Development Team desires. Those with nothing better to do with their lives or those using bots would be the ONLY ones willing to continue with this punishment. Yes, I'm flaming/trolling/bashing, but this is also the reality of the situation.

    Again, YES, I'm flaming/trolling/bashing, but this is also the reality of the situation.

    Of course, we don't know if this 'afterglow' effect has a moderate duration for practical use. If it only lasts 5 seconds at 300TP then there is no benefit to anyone in the middle of a heated battle. I'm not going to begin talking about possible miss rates or resistance rates, so I'll leave it to the reader's imagination.

    To conclude, and to free others of my ranting, most have or will stop at 95 for their weapons. The 99s don't pack THAT much punch, and the afterglows simply aren't worth the pain unless you really like taking it up the wazoo for the team. Now, if you'll excuse me, I need to address an ISSUE I have with a certain spell...
    (1)
    YO!

  3. #103
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alerith View Post
    Wouldn't matter if you did. With the ignorance you've been spewing for the past several posts, we have no doubt you aren't a holder and just like talking out your ass.

    It would be awesome if we could bet actual money on that lol.
    (0)

  4. #104
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Kuwabaraone View Post
    Masochism isn't something you would need to 'understand'; just take your cattleprod up the you-know-where like the rest of us and simply smile with tears coming out. To explain the 'benefits' of afterglow, you have to factor that each member actually HAS one Relic/Mythic/Empyrean in their possession already at 95. It's when each of these are at 99 with these effects that you see even a remote difference in ability. Humanly speaking, it is impossible to gather such a force of players that have these weapons to this point, and that is what SquareEnix, or rather the 'Old' Development Team desires. Those with nothing better to do with their lives or those using bots would be the ONLY ones willing to continue with this punishment. Yes, I'm flaming/trolling/bashing, but this is also the reality of the situation.

    Again, YES, I'm flaming/trolling/bashing, but this is also the reality of the situation.

    Of course, we don't know if this 'afterglow' effect has a moderate duration for practical use. If it only lasts 5 seconds at 300TP then there is no benefit to anyone in the middle of a heated battle. I'm not going to begin talking about possible miss rates or resistance rates, so I'll leave it to the reader's imagination.

    To conclude, and to free others of my ranting, most have or will stop at 95 for their weapons. The 99s don't pack THAT much punch, and the afterglows simply aren't worth the pain unless you really like taking it up the wazoo for the team. Now, if you'll excuse me, I need to address an ISSUE I have with a certain spell...
    You must have missed the official post about how these things will work but it answers pretty much all of your questions. http://forum.square-enix.com/ffxi/th...278#post261278
    (1)
    ↓ Trolling sapling ↓

  5. #105
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    It seems the fears of SE not understanding what a reasonable trial for stage 1 is may have been justified. I'll wait for an official translation before I rage quit though.
    (0)
    ↓ Trolling sapling ↓

  6. #106
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Atomic_Skull View Post
    It would be awesome if we could bet actual money on that lol.
    It wouldn't be the first time someone has ragged all over every Relic/Emp thread on these forums pretending to have a Relic when they didn't.

    It wouldn't even be the second, so excuse us for not really applying any credibility to you when you say things like "lol people made lots of Mandau and Aegis despite thf/pld suk so obviously it's for completion/epeen".

    Maybe people made Mandaus and Aegis' because they were some of the best relative performance increases over non-relic counterparts. Nah. Can't be that.

    (inb4 Amano/Apoc/Gjallar)
    (6)

    I will have my revenge!

  7. #107
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Seeing as how Atomic_Troll things Trashtar rapes Mandau, I'll lead to believe one of two things:
    1-they dont have either weapon
    2-they have a Trashtar and upset that its one of the few Emps that was never really more powerful than the relic counterpart (unless you're a dnc)
    (2)

  8. #108
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings.

    I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.

    The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.

    The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.

    Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.

    ※There have been no changes to the previously announced adjustment plans.
    Quote Originally Posted by Gildrein View Post
    • Stage 1
      Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
      The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
      *This content is not yet available on the test server.
       
    • Stage 2
      Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
      The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
    • Stage 1 ※The number of items required for upgrade is temporary.
      Weapon ClassificationTrial Information
      Relic WeaponsTrial: Retrieve a set quantity of the assigned item.
      Objective: 20 Umbral Marrow
      Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
      Objective: 10 Mulcibar’s Scoria
      Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
      Objective: 60 Riftcinder
      Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
      Objective: 60 Riftdross
    • Stage 2 ※The number of items required for upgrade is temporary.
      Weapon Classification Trial Information
      Relic Weapons Trial: Retrieve a set quantity of the assigned item.
      Objective: 1,000 Umbral Marrow
      Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
      Objective: 500 Mulcibar’s Scoria
      Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
      Objective: 3,000 Riftcinder
      Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
      Objective: 3,000 Riftdross
    (5)
    Devin "Camate" Casadey - Community Team

  9. #109
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    http://forum.square-enix.com/ffxi/th...-New-99-trials

    Summary: We would vastly prefer Killshot-based trials.
    (19)

    I will have my revenge!

  10. #110
    Player casual's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Dramatica
    World
    Phoenix
    Main Class
    WAR Lv 94
    I really hope that the dev team understands how much people have to sacrifice in order to do relic trials based on Arch Dynamis Lord. To be extremely generous, people are losing at least 1mil(Likely much more) every single ADL run they go for in order to help someone complete a weapon.
    (7)

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