I've taken a stance on this whole gravity thing as of late so I think I'll add something here as well.
I don't think nerfing particular parts of this spell for end game utility is the answer. The spell is design to serve a purpose, and if it's not severing that purpose than what's the point. Instead of modifying it, they need to work on idea's to discourage long time use in order to gain a victory over end game content or a NM with desirable drop's.
Example: "IF" Shinryu was kite~able would it even be worth it. Probably not, because with out blue and some kind of thf on him your drop rate would just suck.
what ever happened to whm getting the ability to remove charm..... that was announced 9 months or so ago.........
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