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Thread: To the devs!

  1. #11
    Player
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    Mar 2011
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    Nothing is going to 'wow' people until Rdm is doing more damage with CDC than Nins do with Blade: Hi, for example. Hence it's fine where it's at. Even without the attack penalty Requiescat wouldn't keep up, but at least it would be alot better than it is now. You'd be able to justify Excalibur (would come within 3% I estimate), if Requiescat didn't have the attack penalty.
    (1)

  2. #12
    Player ManaKing's Avatar
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    Mar 2011
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    920
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Oh yeah, not saying RDM-anything is in a good spot right now. The entire job is watered down because it doesn't have the same attention and care given to it that other jobs have been given. RDM can't melee better than most jobs, nuke better than most jobs that can nuke, heal better than jobs that can heal, and we can't land Enfeebles to save our reputation as the job with the highest enfeebling magic.

    It's the complete lack of a unified vision for the job that makes it a complete handful to deal with, both for the devs and the players. I don't think the Devs liked RDM to begin with and since it turned into nothing but a problem child, the easiest way to deal with it is to just ignore it. To make matters worse, we fight like demons and personally insult each other over the mess they left us.

    I would be significantly more happy if both the melee and the mage sides got equal buffs, so long as they actually had synergy. The job needs some job traits to support synergy and the ability to land enfeebles, even if it was at reduced potency.
    (1)
    Last edited by ManaKing; 01-12-2012 at 02:40 PM.
    I'm a RequieSCAT-MAN!

  3. #13
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    As I've said before, I don't expect RDM to ever be a top dog DD. I do consider damage important, of course, but would favor a moderate concern toward that with emphasis on styles improving our enhancing and enfeebling game with unique options not available to those who just hang back to better reward those who both chased the gear and put themselves at risk for AoEs.

    Just involves SE trying... unless they want to throw more "limitations" at us.
    (1)

  4. #14
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by ManaKing View Post
    Oh yeah, not saying RDM-anything is in a good spot right now. The entire job is watered down because it doesn't have the same attention and care given to it that other jobs have been given. RDM can't melee better than most jobs, nuke better than most jobs that can nuke, heal better than jobs that can heal, and we can't land Enfeebles to save our reputation as the job with the highest enfeebling magic.

    It's the complete lack of a unified vision for the job that makes it a complete handful to deal with, both for the devs and the players. I don't think the Devs liked RDM to begin with and since it turned into nothing but a problem child, the easiest way to deal with it is to just ignore it. To make matters worse, we fight like demons and personally insult each other over the mess they left us.

    I would be significantly more happy if both the melee and the mage sides got equal buffs, so long as they actually had synergy. The job needs some job traits to support synergy and the ability to land enfeebles, even if it was at reduced potency.
    This is how I see RDM. I just talk more about the melee side because it's the most neglected and in need of fixing, compared to the other two parts. In actuality I favor all three equally, I enjoy supporting and enfeebling just as much as I enjoy smacking a monster around and about the same as I enjoy nuking from afar. Just wish SE would do more to make those three parts work better together, it's become pretty handy low-man dynamis with my BLU partner, but would really like it to be more useful in big fights.

    More appropriately I'd like to be able to share my 501 enhancing skill buffs with other people, but not be left to constantly spamming the same spell on 6 mofo's. BRD's, COR's nor SMN's are forced to do that, even WHM's got the aoe versions of our stat boosting spells.
    (0)

  5. #15
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    Rdm melee is just fine where it's at.
    Nothing about RDM is fine where it is at. (Tell a lie, nuking wise it's fine)

    Biggest issue though is via Enfeebling and Enhancing.

    If we enhance ourselves to be god-like, then prove it. Give spells that buff stuff like Attack Bonus, Magic Atk. Bonus, Cure Potency, Movement Speed (every other enhancer has) etcetera...

    I wont mention enfeebles as all they need to do is make them land on enemies that last longer than 30 seconds.
    (0)
    Last edited by Daniel_Hatcher; 01-12-2012 at 09:53 PM.

  6. #16
    Player
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    Mar 2011
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    Windurst
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    Rdm is never going to definitively out damage actual DDs, so melee is fine where it's at. It will never outnuke magic damage specialists (outside of 2hour), so once again our nuking is fine. We can cap cure potency even without heka's, so we don't need some stupid cure potency anything so stop asking for useless crap like that. We don't need self move speed buff, so stop asking for useless crap like that.


    EDIT: This is assuming everyone you are comparing to is decently geared/skilled/isn't afk
    (2)
    Last edited by Neisan_Quetz; 01-12-2012 at 10:09 PM.

  7. #17
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    Rdm is never going to definitively out damage actual DDs, so melee is fine where it's at. It will never outnuke magic damage specialists (outside of 2hour), so once again our nuking is fine. We can cap cure potency even without heka's, so we don't need some stupid cure potency anything so stop asking for useless crap like that. We don't need self move speed buff, so stop asking for useless crap like that.


    EDIT: This is assuming everyone you are comparing to is decently geared/skilled/isn't afk
    1. Clearly. I never stated I wanted to Out-DD a DD. (Attack Bonus != Better DD than DD's) get real!
    2. Again, Magic Attack Bonus+ on Tier IV nukes will never out nuke a tierV BLM, doesn't mean RDM shouldn't get it.
    3. Capping Cure Potency with less gear opens slots to use more MND or VIT in.
    4. Don't need it, doesn't mean they can't add it.

    You really need to break free of your little box, improving aspects of RDM doesn't mean that they will then beat those that excel at those aspects.

    Look at other Enhancing Jobs, then look at RDM. They get nowhere near the kind of enhancing abilities as them, yet they are supposed to make themselves god-like, with amateur buffs. Puh-lease.
    (0)

  8. #18
    Player
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    1. Then you admit Rdm melee is fine where it's at
    2. Rdm doesn't need T5 nukes
    3. 48% Cure potency in 5 pieces without heka's kalasiris, 3 of which aren't in your idle set. Mnd/Vit don't have a huge impact on C4 so you're just looking to waste space at that point
    4. Don't need more useless crap like Gain-Chr.

    Rdm isn't other enhancing jobs, so it shouldn't have the same enhancing abilities they do.
    (2)

  9. #19
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    1. Then you admit Rdm melee is fine where it's at
    2. Rdm doesn't need T5 nukes
    3. 48% Cure potency in 5 pieces without heka's kalasiris, 3 of which aren't in your idle set. Mnd/Vit don't have a huge impact on C4 so you're just looking to waste space at that point
    4. Don't need more useless crap like Gain-Chr.

    Rdm isn't other enhancing jobs, so it shouldn't have the same enhancing abilities they do.
    1. I don't.
    2. You didn't read my post did you.
    3. They already said MND and Skill will play a bigger part soon. (it's called thinking ahead)
    4. Movement Speed+ isn't in the same league as Gain-CHR

    By the same logic then, RDM isn't really an Enhancer.
    (0)

  10. #20
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    1. Then you're just being blockheaded, There is nothing wrong with Rdm melee at 99.
    2. Not sure what you're trying to say here then. Rdm already has up to MABIII Gain-Int and can /sch for weather/klimaform. You won't match blm/sch but the job isn't meant to.
    3. A Cure potency buff won't do anything but waste space that could have been used on a better enhancing spell. SE has already said they aren't going to do it so give it up.
    4. Movespeed isn't necessary for anything you would bring a Rdm to, the days of kite fights are over. If you want to run fast and can't kill Kirin at 99 get some sprinter's.



    Quote Originally Posted by Daniel_Hatcher View Post
    By the same logic then, RDM isn't really an Enhancer.
    We're finally agreeing on something, progress. Rdm is not a pure buff job, and does not, and should not, function like one.
    (2)

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