It's not a memory issue, it's an indexing issue. They index spells with an 8-bit number, I think, which would limit them to 256 total spells. It's extremely easy to just change that to a 9-bit or 16-bit number, it just means going through and adding a few 0's to the beginning of existing spell indexes. They have done this before for zone indexes as well.
The issue is that SE Devs seem to think that people are stupid and don't know how compooters work gud and thus use silly things like 8-bit indexing as a reason for why they can't do something. Then again, considering it took them damn near 10 years to institute a 101-level programming trick for item storage (any sophomore undergrad CS student could've designed porter slips), it's damned obvious that SE fired or reassigned all of its primary coders for FFXI shortly after the initial release and everyone else is just working with pre-built toolkits.
I will have my revenge!
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |