Does anyone know if there's some data on the various Martial Arts bonusses on Kenkonken 75-95? I've seen some numbers like 20/30/40/45, but no testdata to back it up, and I'm curious about it.
Does anyone know if there's some data on the various Martial Arts bonusses on Kenkonken 75-95? I've seen some numbers like 20/30/40/45, but no testdata to back it up, and I'm curious about it.
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I know there were some tests on BG I read quite recently, Though i Couldn't Link you to em :\.
Or they were right here, Honestly can't recall.
All i remember is the Martial arts on them doesn't impact your TP Gain (negatively)
Theytak and i posted them in the thread about 'wrong martial arts values"
This was my data, and it does show tp per hit being affected by KKK otherwise you would have gotten a tp return of 5.5 and not 5.3Completely Naked: No gear at all. Not just un-equipping store tp gear.
4 - 9 - 14 - 19 - 24 - 28 - 33 - 38 - 43 - 48
4.8 tp/hit
Kenkonken (95) + (+2 gloves) + (+2 legs) + rajas ring (11 store tp & - 55 ma)
5 - 10 - 15 - 21 - 26 - 31 - 37 - 42 - 47 -53
5.3 tp/hit -> confirmed KKK does affect tp/hit and kkk 95 is -45 and not -50
This was from theytak- Kenkonken (75) (Delay+49, MA: Delay -20): 389 delay; 5.3 TP/hit
(Including two delay -> TP calcs to show KKK's apparent and actual delay, but looking at it, I'm not sure how people figured it didn't affect TP/hit...)
[409/2 = 204.5; ( 5 + ( ( ( 204 - 180) * 6.5 ) / 270 ) ) = 5.5 TP/hit]
[389/2 = 194.5; ( 5 + ( ( ( 194 - 180) * 6.5 ) / 270 ) ) = 5.3 TP/hit]
Hit #1: 5 TP
Hit #2: 10 TP
Hit #3: 15 TP
Hit #4: 21 TP
Hit #5: 26 TP
Hit #6: 31 TP
Hit #7: 37 TP
Hit #8: 42 TP
Hit #9: 47 TP
Hit #10: 53 TP (Confirms 5.3 TP/hit)
So I is definitely -20
and IV is definitely -45
Both show the -MA is affecting TP gain.
I dont have any play time anymore due to my wedding coming up, so I cant test 2 and 3, but they are straight forward if you aren't pchan and can actually understand store tp and tp/hit calculations.
the 2/3 values were tested by Byrthnoth, and he knows his shit. I tested them myself for the sake of curiosity, and they came out to 30/40 respectively, but for some godforsaken reason, I didn't post those numbers anywhere, and I can't find where I wrote them down.
Tested out KKK 99:
no other gear= 4 9 14 19 24 28 33 38 43 48
with +2 legs (-10)= 4 9 14 18 23 28 32 37 42 47
4.7 tp/hit = -58 ~ -81 total MA (10 from pants 48~71 from KKK).
There was no easy way for me to distinguish -48, -50, and -55 of kkk 99, but it is clearly more - delay than KKK 95.
Extremely funny side effect at the moment.... KKK 99 has the graphic of main hand KKK off hand glanzfaust (monk mythic)
So in short, with cirque neck, pantaloni+2, and KKK99 we are effectively at 300 delay? Not to mention add in 25.blah% gear haste, and automaton haste? What would that put our delay at?
Level 99:
Base/+kkk: 320 minimum delay: 105
+ gear haste: 240
+ spell haste: 192
+ bard haste: 112 (out f 105)
So even without +2 legs or cirque neck we are very close to the cap.
+ cirque legs: 109
+cirque neck: 107.5 (105.8)
THats assuming neck is -5, if its -10, then we cap at 105.8.
Don't have numbers on MA altough I trust Dfoley's data, just wanted to add that it really "feels" very fast, especially when you add OA2-3 AM on it.
Tested lv99 KKK vs lv99 Vere yesterday, very small sample, around 100ish WSs on different targets inside and outside Abyssea and I have to say that I'm impressed, you can really see that 30% more damage.
Vere+Vsmite does very good but pales in comparison to KKK (you have to consider Vsmite has the nerfed rates on Test server). Dunno how they perform on harder targets, but I have to say I was really impressed, KKK is awesome! <3
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