Originally Posted by
Motenten
Ok, for the Req/Vorpal comparison, this is what I have set up:
Shamshir +3 (str)/shield (ie: no Almace, shield of no particular DD benefit)
Str is a mod for Vorpal, not Reqs, so this should favor Vorpal slightly.
Vorpal gear set:
Flame Sachet
Mekira-oto +1
Gorget
Brutal
Vulcan (3 str)
Twilight
Creed +2
Rajas
Pyrosoul
Atheling
Anguinus (beir +1 would be better for this particular target, but not sure you want to use in general)
Ogier
Perle
Str +71, Att +100, Acc +70 (capped acc), Skill +7
Reqs gear set:
Aqua Sachet
Twilight
Aife's
Brutal
Neptune (3 mnd)
Twilight
Valor +2
Aquasoul
Tjukurrpa
Atheling
Cascade
Ogier
Ogier
Mnd +68, Att +85, Acc +45 (capped acc), Skill +5
Set up vs fake Qilin target (ie: moderately difficult mob, high defense, etc). Various stats:
cRatio:
Vorpal: 1.2869
Reqs: 0.9278
fStr:
Vorpal: +12
Reqs: +3
Crit rate:
Vorpal is floored.
Reqs doesn't matter
Final base damage:
Vorpal: 111
Reqs: 187
Average damage:
Vorpal: 726
Reqs: 747
Granted the above are about as optimal of gear sets as I can make. If I get rid of the Ogier, dropped the Mekira to the NQ, and allow for Valor+2 hands/legs and other gear that either I personally already have or can be readily bought on the AH, average is 698 Vorpal to 712 Reqs.
Without a specialized build they'll probably end up about tied.