I was reading on the JP forums that many JP DRG share the exact same sentiments:
1) Spirit Surge is a hard 2hr to use 'in a pinch' compared to Mighty Strikes, Meikyo, Chainspell, Invincible, Eagle Eye Shot.
2) It kills our Wyvern while providing lackluster benefits i.e Attack Speed Boost that can be gained through non-2hr things like Haste and March.
3)Angon>Jump under Spirit Surge
4)Spirit/Soul Jump with Wyvern alive > Jump/High Jump under Spirit Surge.
Besides this, I also read comments regarding how DRG performs poorly due to having low Attack Power. There are only 3 jobs that use sub SAM in today's FFXI: WAR, DRK and DRG, the 2-hand jobs. Warrior gains the most with /SAM because WAR has Berserk, Attack Bonus, Warcry, Double Attack all natively. DRK gains all the benefits of /SAM while maintaining a ton of Attack from traits as well as their own native attack and haste boosts from Last Resort and Soul Eater. DRG subs SAM as well, but unlike WAR and DRK, we have no native self buff for boosting Attack, so while DRK and WAR can do impressive damage using their main job's special abilities, DRG subs SAM for extra weapon skills albeit weaker ones. We need /SAM for Seigan,Third Eye, and most importanly Hasso and Store TP, so subbing Warrior on DRG is out of the question. So since our only self buffs come from our Subjob, please give us one or two self enhancing job abilities with duration! DRK/SAM and WAR/SAM are extremely solid job combinations while DRG/SAM feels incomplete and yearning for a berserk/last resort equivalent.
A small Attack Boosting JA is all we really ask for as our final job ability.
Fervor
Enhances Attack but lowers critical hit evasion.
Attack+15% Critical Hit Evasion-15%
Duration 3 minutes. Recast 5 minutes.
If we attained this job ability or something like this, and Spirit Surge's effects on ALL Jumps was enhanced(-30% Def down on Jump, Spirit/Soul Jump maintain special critical hit and TP bonuses and the haste was changed to Job Ability haste like Haste Samba/Desperate Blows) DRG would be a complete and solid job and we'd be happy forever and ever and never complain again.
Any DRG that has participated in Voidwatch would agree and attest to the fact that our WS are powerful on weak enemies but when it comes to NMs with high defense, our WS fall vastly short in comparison to other 2hand weapon users.