I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?
Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
I'm really not the first person. There are entire threads about the issues with storage. Being able to store more gear is great. Having to go multiple places and deal with that ticket system sucks. Show me one guy who says he prefers a bag full of tickets to shuffle around and trade to a guy that's 1-2 zones away from his mog house over a simple gobbie sack, and I'll show you a guy who's full of crap.
Lol at girlfriend jokes. What next? "yo mommas so fat.."?? That's fine though. I'll indulge you.
In your little orgy fantasy, the second girl would be a fat pig from show "teen mom two" with a questionable stench that I have to drive 2 towns over to pick up on my kawasaki first. Then I gotta deal with getting restraining orders afterwards.
It would be a lot better if my girl just had a twin sister. I never get tried of asking though. Why do you want more stuff to carry around again?
The system its self is fine as is. The ability to get items you otherwise wouldn't via ticket. I could personally give away 3 sets of fajin boots if this had been already added. So, I do think the system would work. That said something about VW items ticket and original needs to be done. The fact I have to keep ANY useless armor for no other reason then to get a sellable version is pretty lame. On top of which while many players may consider Sceamol and H. Gorget junk I'm willing to bet there are still player who don't do VW willing to buy them.
*Sidenote, The definition of RMT is Real Money Trader or a character who farms gil to sell for real currency. There is no such thing as a lvl 99 RMT they simply don't exist. True RMT are fishing bots, crafters or low lvl players farming cheap materals constantly. (either to AH or shop) Unlike with players, to an RMT time = money and taking time to level up, gear, skill, break caps, unlock story is time they could have spent making money. RMT are a thing of the past they don't exist anymore, would be like walking down the street seeing a pot-hole and screaming DINOSAURS! (Someone seems to have been watching too much Jurassic Park) Any player who goes after big gil items to sell/cruor burn/casino is simply a player looking to make gil, (very likely what they consider "easy" gil) for whatever they may want (merrow, r/x gear, tickets, HMP, relic, mythic, etc.) You'd have a greater chance of seeing a Giant Squid on the beach then running into RMT. (Yes, I know it does occasionally happen)
Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.
Moving the moogle to the MH? I'unno. Could probably be done. Won't save more than a couple seconds, though.
I will have my revenge!
Well, so much for what could have been a good idea. Guess I should have known better than to be optimistic.
Make that two. They aren't bad per se, but they are far from a good or even acceptable solution. That's like saying "You can just mule for gear when changing jobs" which is also retarded. When someone asks me to come on a job I don't wanna take half an hour to gear, I don't even wanna take 15 minutes and sometimes you don't even have that much time if you wanted to. And the system is incredibly cumbersome to use. They haven't offered us an explanation for why we can't just get another satchel-type of inventory (we know we can't get more items per inventory because of PS2 limitations) and that would be the best solution they could do.
There could be other ways around that, by grouping items and creating a hierarchy. Don't just put all items in one huge pool, but make people select groups that narrows it down, for example have the first menu offer to choose between all the broad categories, like relic armor, abjuration gear, salvage gear, etc., then the next menu could ask for the job, and the final menu could just offer the few pieces that fit those two selections. That could easily be implemented on one item, so you'd get the advantages of quicker selection but no disadvantages from having to keep another 12 items just for storage purposes.
They could have done the same thing with Atma and it would have been infinitely more useful, just select the category first (split by Abyssea-release, for example) then offer all the items in that category in the menu. Simple as that. They could still implement it and I'd love it for the few situations where useful items get pushed out of my recent selection menu.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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