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  1. #651
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    un·ac·cept·a·ble/ˌənəkˈseptəbəl/
    Adjective:
    Not satisfactory or allowable: "unacceptable behavior".
    Synonyms:
    inadmissible - objectionable

    ^^
    next time I'll hit up the thesaurus first
    (0)

  2. #652
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nynja View Post
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    (3)

  3. #653
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Anza View Post
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    the key items thing isnt possible since the data for which items are being stored can be attached to an item, but not a key item, hence why when storing armors before you had to store the whole set

    however I agree with everything else you said
    (1)

  4. #654
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.
    I'm really not the first person. There are entire threads about the issues with storage. Being able to store more gear is great. Having to go multiple places and deal with that ticket system sucks. Show me one guy who says he prefers a bag full of tickets to shuffle around and trade to a guy that's 1-2 zones away from his mog house over a simple gobbie sack, and I'll show you a guy who's full of crap.

    Quote Originally Posted by Nynja View Post
    Some people just cant be pleased. I bet if your girlfriend (LOL, ok if you had a girlfriend) said she wants to invite one of her lady friends over for a 3some, you'd be disgusted because you'd have to bother taking care of 2 girls instead of one and its just too much effort.
    Lol at girlfriend jokes. What next? "yo mommas so fat.."?? That's fine though. I'll indulge you.

    In your little orgy fantasy, the second girl would be a fat pig from show "teen mom two" with a questionable stench that I have to drive 2 towns over to pick up on my kawasaki first. Then I gotta deal with getting restraining orders afterwards.

    It would be a lot better if my girl just had a twin sister. I never get tried of asking though. Why do you want more stuff to carry around again?
    (3)

  5. #655
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Anza View Post
    Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle.
    So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?
    (0)

  6. #656
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?
    Let's face it, sorting tables by item type etc. is very old tech. It should have been in the game from the get go.
    (4)

  7. #657
    Player
    Join Date
    Mar 2011
    Posts
    214
    The system its self is fine as is. The ability to get items you otherwise wouldn't via ticket. I could personally give away 3 sets of fajin boots if this had been already added. So, I do think the system would work. That said something about VW items ticket and original needs to be done. The fact I have to keep ANY useless armor for no other reason then to get a sellable version is pretty lame. On top of which while many players may consider Sceamol and H. Gorget junk I'm willing to bet there are still player who don't do VW willing to buy them.

    *Sidenote, The definition of RMT is Real Money Trader or a character who farms gil to sell for real currency. There is no such thing as a lvl 99 RMT they simply don't exist. True RMT are fishing bots, crafters or low lvl players farming cheap materals constantly. (either to AH or shop) Unlike with players, to an RMT time = money and taking time to level up, gear, skill, break caps, unlock story is time they could have spent making money. RMT are a thing of the past they don't exist anymore, would be like walking down the street seeing a pot-hole and screaming DINOSAURS! (Someone seems to have been watching too much Jurassic Park) Any player who goes after big gil items to sell/cruor burn/casino is simply a player looking to make gil, (very likely what they consider "easy" gil) for whatever they may want (merrow, r/x gear, tickets, HMP, relic, mythic, etc.) You'd have a greater chance of seeing a Giant Squid on the beach then running into RMT. (Yes, I know it does occasionally happen)
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  8. #658
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Anza View Post
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.

    Moving the moogle to the MH? I'unno. Could probably be done. Won't save more than a couple seconds, though.
    (0)

    I will have my revenge!

  9. #659
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, so much for what could have been a good idea. Guess I should have known better than to be optimistic.
    (2)

  10. #660
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nynja View Post
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.
    Make that two. They aren't bad per se, but they are far from a good or even acceptable solution. That's like saying "You can just mule for gear when changing jobs" which is also retarded. When someone asks me to come on a job I don't wanna take half an hour to gear, I don't even wanna take 15 minutes and sometimes you don't even have that much time if you wanted to. And the system is incredibly cumbersome to use. They haven't offered us an explanation for why we can't just get another satchel-type of inventory (we know we can't get more items per inventory because of PS2 limitations) and that would be the best solution they could do.

    Quote Originally Posted by Greatguardian View Post
    Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.
    There could be other ways around that, by grouping items and creating a hierarchy. Don't just put all items in one huge pool, but make people select groups that narrows it down, for example have the first menu offer to choose between all the broad categories, like relic armor, abjuration gear, salvage gear, etc., then the next menu could ask for the job, and the final menu could just offer the few pieces that fit those two selections. That could easily be implemented on one item, so you'd get the advantages of quicker selection but no disadvantages from having to keep another 12 items just for storage purposes.

    They could have done the same thing with Atma and it would have been infinitely more useful, just select the category first (split by Abyssea-release, for example) then offer all the items in that category in the menu. Simple as that. They could still implement it and I'd love it for the few situations where useful items get pushed out of my recent selection menu.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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