Great change if they do it right.
i'm just excited that they buckled on this issue /dance1-4, i can foresee some issues with selling rare ex drops via tickets but TBH thats 1000% better then good drops going to the void/wrong person.
Finally some good news after the relic stuff.
This is definitely an improvement - although not perfect (which would be allowing us to drop items to the pool...) - people also might just stockpile their own tickets for future use / other pieces... semi-defeating the purpose. But it is an improvement.
As far as Heavy Metal Plates go - I'm all for making them easier to get, more common, or lowering the amount needed - but I'm a tad bit against having them buyable with tickets - just because it would really defeat the purpose of helping friends get items... That's my "nice" side talking...
My greedy side says "screw everyone if I can turn tickets into a Lv. 95 or 99 empyrean..."
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
I would like it if they could find a balanced (my god, that's a dirty word now) way to make the tickets for Heavy Metal Plates drop from the lower tier stuff (remember, it would still take 5+tickets for 1 plate) so that people who are spamming VW for plates could help people who are trying to get clears etc., and people who are after gear / gil from tickets are spamming the top tiers.
I know it's a completely insane dream, but 1500 HMP is lame. I would love it if that trial got easier, while simultaneously helping out the little guys.
Also, consider this via this ticket system BOTH the destruction of item players want (no pool) and the desire for a means of steady progress (point system) have been addressed. A compromise of the direct addition of a place in pool/kill based point system to be sure. But, this way both camps are given something without threatening overall balance issues of surplus items. The system isn't just about making r/x items convert to tradeables it also means if you do want to make use of the steady ticket supply you can use it to get an item you've been wanting. Still cant get over how amazing this is.
Please, for the love of God, do not make a different ticket for every item unless you are planning a significant increase in inventory space or additional mog satchels/sacks/whatever. Between geodes, -ites, and 4 different types of seals/crests, we're loaded to the gills as it is already.
Why do I think some people are misunderstanding and think you can get a ticket every box without even having any r/e items?
This broad sort of system seems likely to me because the Development Bros mentioned they disliked how there were "popular and unpopular" monsters in Voidwatch. Also, it would be in-line with the protruding protuberance some developer has for keep rare stuff really, really rare.
Tickets that cover such a broad area would let people primarily fight monsters to help people catch up on needed clears, needed atmacites, etc. and just fight some extras of certain things for a higher chance at desired items.
I'm not counting on this method, though. The Development Bros tend to do things that are more interesting than any idea a player has presented or craft nightmares that trump anything an improperly medicated schizophrenic could imagine after reading the collected works of H. P. Lovecraft. There's no middle ground and there's no way of knowing which is coming.
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