DO NOT IGNORE ME
SHOHA DOES NOT DO THIS
DO NOT IGNORE ME
SHOHA DOES NOT DO THIS
Masamune
Arma up next!
For comparison's sake, I haven't used my 3/5 Shoha outside of Abyssea on anything meaningful yet (closest were Gustav worms/turtles to get stones for friends' LB), but on those mobs, I was doing about 1100 to the turtles and 1800 to the worms. I don't have twilight mail or helm.
On DNC I did about 800 and 1100 to the same mobs (respectively) with Dancing Edge. Shoha is still waaaaay behind anything that we look at and say "holy shit that's pretty overpowered". It's only overpowered relative to content designed with the expectation that we should.....still be using shit like Dancing Edge.
Last edited by scaevola; 12-22-2011 at 04:57 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
Last edited by Quetzacoatl; 12-22-2011 at 05:01 AM.
...I'm a mnk and a war too, yo. Sorry if I enjoy playing pup more because I need to put more thought into it than engage->TP->ws->repeat. That doesn't have any bearing on my opinions of shoha, since I've fully accepted that pup will never be a top tier Zerg DD and have made that feeling pretty clear in the past.
But since we're using children's logic, your opinion is absolutely irrelevant to every discussion on this forum because someone who's main job is level 1 has obviously never played this game.
I'm pretty certain you were crying about Shoha even before the Ukko's Fury and Blood Rage nerfs today via test server numbers, so yes, I'll believe what I like, because you among crowds of others seemingly want to never do good damage ever in favor of balance(.jpg), instead of wanting to do just as much damage as the clearly relevant jobs currently (or job now, rather, since all that crying about Ukko's/Smite in the weapon skill thread clearly got through to them).
7k Shoha is possible with two triple attack procs. Average with 2 TAs is about 6k, and with a generally high pDif it can hit 7k. The only practical means of getting that kind of proc is with Apoc atma (and per the person who did it, also A&O atma) inside Abyssea. But we're not talking inside Abyssea, we want outside (though there are certainly still considerations for drk's non-crit weaponskills inside Abyssea to compare with the other jobs).
Outside Abyssea you're looking at maybe 1 DA at best most of the time (~15%-20%?), with a rare chance at 2 DA. Given exactly the same setup as the theoretical 7k Abyssea weaponskill, that's about a 2k average with no DA, a 2.5k average with one DA, 3.1k with two DAs. Overall average is slightly over 2k. Of course then you add Overwhelm and it can increase to a 2.4k average.
For Ukko war vs same target, it's about 2.1k without Blood Rage, 2.7k with Blood Rage (using current version of Blood Rage). Add in Restraint and average increases to 2.5k to 3.2k (without/with BR). With war's DA rate, there's a much higher likelihood of a couple DAs proccing, giving you more noticeable spikes.
Overall DPS for those two was about 215 for sam and 183 for war (after averaging out durations for Berserk/Blood Rage/Restraint). Doesn't count extra skillchain damage that sam can easily pick up.
Long term average, mnk actually has a higher DPS than either of those two (228) even though it has a lower weaponskill average. However, many NM fights nowadays are more heavily skewed towards weaponskill damage due to Save TP, wings, and meditating outside melee range. If a war or sam can sekka two weaponskills right off the bat, that can give them enough of a lead that the mnk would never catch up before the mob is dead.
Note: I haven't implemented Save TP in all spreadsheets yet, so numbers don't account for that.
On atma: If using a TP Bonus Keito, best atma combo with Shoha for overall DPS is Apoc, VV, Griffon Claw. RR is pretty far behind. If using a Masamune and trying to mix in ODD, RR catches up, but seems more of a hassle than it's worth. Even with straight-up Fudo, RR is more of a sidegrade.
That's what I mentioned in the Original Post- that the attack bonus should be reduced to a level where most DDs are able to compete at. I said nothing about nerfing STR; the STR Atma bit was a completely different argument in context of Masamune builds for Abyssea. And Abyssea is still pretty relevant to the game.
Why the hell did they nerf Realmrazer and Ruinator then?! D:Guess what also gets an attack bonus? Most of the other merited WSes for jobs that need them due to having lower damage rating weapons. Holy crap, logic. Even more logic: they get negative or no bonus at 100tp and get positive bonuses a little higher than 100tp. I can also name a WS I never use at 100tp outside abyssea, I wait for 120, say hello to Blade: Hi.
BALANCEEEEEEEEE
I did that on the test server, Reso looks really good <3Also: Merit some of the other 2 hand weaponskills to cap, properly gear them, and see what kind of damage you get out of them. Resolution is also an STR mod, and hits 5 times, hint hint.
I've been talking about shoha because it's a complete outlier in the new ws they added and goes completely against their obvious intention of the new ws being side grades. I've done no "crying". I enjoy the delicious tears of people who piss and moan about random crap just as much as you do.
Besides, consider this: your shock-jockey posting style of "You're a big @^&%ing baby, stop crying" to get a rise out of people isn't that much different from me saying "nerf shoha, it's OP" to watch the sams rush in rage all over "the idiots who don't know how bad sam has it". Seriously, the only reason I'm replying to you is because I love to feed trolls.
An awful one at that, seeing how you're under the impression Shoha absolutely destroyed Ukko's Fury.
Oh wait, look at this: NO UKKO'S FURY OR EVEN VICTORY SMITE HOBOY.
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