@Raksha and Daniel
Maybe it's just late but I don't get why you're correcting Einalem. Her comment was about Perpetuance, not Accession. Perpetuance is stated to work on enhancing effects, so it makes sense that it wouldn't work on Reraise (and indeed it does not), which is healing. Unless you count reraise as an "enhancement effect" even though it's healing magic. Maybe the confusion is it was a response to Economizer's post about Perpetuance, but the thread is about Accession???
On a side note, I've always been thankful that SCH Perpetuance works on Protect and Shell, unlike Composure.
Anyway, I agree with the general problem of advertising an ability to work a certain way and then making a bunch of exceptions to it, from nothing other than an overpromise and underdeliver standpoint. I guess that's nothing out of the ordinary for the FFXI dev team though. I looked forward to some relief to boring haste cycles for months before they slipped the surprise note in the update announcement that Accession would not work on Haste. As excited as I was to read the notes that day of the first level cap raise, that item alone ruined the whole announcement for me.
Also, I'll just state again that I don't put much stock in the overpowered claims anymore. We have brews and temps and warps galore. Exempting enhancing cycles and tedious treks to conquest NPCs from joining the age of "less assembly line and more game" is just silly.