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  1. #11
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    No, your post was totally reasonable, since the caps were lower then they are now for such a long period of time.

    Honestly, if the cap is just "Cura" I'm never going to get it, since Misery/Cura don't do enough and require the user to take damage, and it isn't a big enough improvement for three spells. That and people saying the contrary are what lead me to believe they mean it affects all cures, otherwise it would have to be something higher then a mere 10%.
    (0)

  2. #12
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    What about the "+3s," any word on them?
    (0)

  3. #13
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tsukino_Kaji View Post
    What about the "+3s," any word on them?
    If there is +3, they haven't been added yet. Probably plan to add 'em at a later date which will up the armour level to lvl.99
    (0)

  4. #14
    Player Aleste's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    As far as I've been keeping track, the only one with any relevant testing on has been the Pantaloons.
    http://www.bluegartr.com/threads/103...=1#post4948237

    It's an extra 5/256 reduction (2% increase on his 5/5 test). Nothing stellar, but still worthwhile.
    (0)



  5. #15
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    If there is +3, they haven't been added yet. Probably plan to add 'em at a later date which will up the armour level to lvl.99
    •[dev1044] New Magian Trials
    •New weapon upgrade trials have been introduced to the current trial list.
    •Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
    •Two upgrade stages are available, each offering the following augmented attributes:
    •Stage 1: Item-related augments
    Stage 2: Merit point-related augments
    *Players will still be able to undertake these trials even if no information for them is displayed.

    •Upgraded armor pieces will have a higher level requirement than their base forms.
    •Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
    *Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
    It should already be there.
    (0)

  6. #16
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tsukino_Kaji View Post
    It should already be there.
    That's still +2, it just adds augments onto the armour. You get it by earning a set amount of EXP while wearing the armour.
    (1)

  7. #17
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    That's still +2, it just adds augments onto the armour. You get it by earning a set amount of EXP while wearing the armour.
    Then what's the stage 1? That should be the +2.
    (0)

  8. #18
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tsukino_Kaji View Post
    Then what's the stage 1? That should be the +2.
    Stage 1 is 30~50 Forgotten (item)'s which gives the base +2, then the second trial keeps +2 but adds augments.
    (0)

  9. #19
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The augmented final item is also storable as an added bonus.
    (0)

  10. #20
    Player Economizer's Avatar
    Join Date
    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The kind folks at the wiki have provided us with more info on what each of the effects on the items do. Still, since it is early testing, a grain of salt for each of these:
    • Cleric's cap +2
      Increases HP converted to MP by Devotion by 2.5% per merit level.
    • Cleric's pantaloons +2
      Increases Shellra V potency by 1/256 Magic Damage Taken per merit level.
    • Cleric's duckbills +2
      Grants an additional +2 defense per merit up to a maximum of +10 for 5/5.

    If true, I'd assume the mitts also do the same effect but for Martyr, but I don't think that makes them any more useful then they are. If you are really into Devotion I suppose the cap gets some usage there, but it is still a hard sell for inventory -1 unless you are insanely good with cure macros. The effect on the shoes is a complete joke, and short of an enfeebling build I think they are absolute junk.

    I've heard rumors about the Benediction effect improving the maximum amount of HP cured by it, which is total crap. I suppose we can thank SE for making most of these pieces optional.

    I really wish SE would give us an updated version of our AF1... Increased spell interruption down, divine magic pants, and better melee mitts would be very nice. While those Iuvenalis Mittens look nice, SE failed to make them anything more then inventory consolidation for people with NQ Blessed, or an easier to get version of the WS mitts for those without the AF1+1.
    (0)

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