my Concept for helping Summoner damage out is this:
Allow the ability to call the spirits and avatars into their own body, bestowing them with greater powers.
Mechanics:
2 new abilities will be added
"Astral Link" will be useable only after preforming "Astral Posession"
Astral Possession
Summoner 99
Duration 2 Hours ( or untill cancled, or creature summoned)
Recast 5 Minutes
Effect: Absorbs your currently Summoned Avatar and allows for the usage of "Astral Link"
Unnamed effects: Grants all avatar Job traits and blood pacts matching the avatar that was possessed. grants a "Glow Effect" the color matching the Avatar summoned.
each avatar will grant a diffrent "Bonus effect" for possession. Increases HP and MP by 25% of the avatars HP and MP pools. if the avatar is possessed while utilizing a favor, the summoner will now act as the source of the favor, and still benefit from its effects. Any Magic attack bonus gear will effect Astral Link, as well as anything that enhances Avatar statuses.
Astral Link: Rage (Avatar)
Summoner 99
Recast 30 Seconds
Allows the usage of One avatar rage by the currently possessed Summoner.
Astral Link: Ward (Avatar)
Summoner 99
Recast 30 Seconds
Allows the usage of one avatar Ward by the currently possessed summoner
Astral Possession Can be used on Spirits as well, however their mechanics function slightly Diffrent. when a summoner is possessed by a spirit, they gain access to all BLM tiers of Magic attack bonus that are known to the spirit, and all Black mage magic that is known to that spirit. (works the same way with Light spirit). summoner gains a bonus to all related magic skills up to a b skill rating. the summoner will not have access to the astral link abilities, which instead will have the spells of their spirit added directly into their spell list.
Bonuses by avatar
Leviathan: Increases Mental Prowess: +10% to Mind based Enfeebling Magic -10% Magic damage taken +300 Water Resist -300 Thunder resist +20 MND -20 STR
Ifrit: Increases Combat Prowess. +10% Attack +10% Double attack +300 Fire Resist
- 300 Water Resist Str +20 MND-20
Titan: Increases Defensive Prowess: +10% Defense -10% physical damage taken +300 Earth resist - 300 Wind Resist VIT +20 AGI-20
Garuda: Increases Agile Prowess: +10% Melee haste +10% Evasion Rate +300 Wind Resist -300 Ice Resist AGI+20 INT-20
Shiva: Increase Magical Prowess: +10% Magic Damage +10% Conserve MP +300 Ice Resistance -300 Fire resistance +20 INT -20 Dex
Ramuh: Increases Combat and casting prowess: +10% Critical Hit rate +10% Magical critical hit rate +300 thunder resist -300 earth resist
Fenrir: increases Prowess based on moon phase: full moon: better Physical bonuses new moon better magical bonuses. +300 Dark resist - 300 light resist
Diabolos: Increased darkness Prowess: +20% to darkness damage Immunity to dark based enfeebling magic. +300 dark resist -300 Light resist
Carbuncle: Increased Healing Prowess: +20% Cure Potency ( ignores cap) TP bonus +50. +300 light resistance -300 dark resistance +20 Mind