Blah really just about to rant most of you should ignore me but here i go:
Since the creation of these forums some very positive changes have come about, hell half the pup tweaks are anywhere from wow to omgyay, but seriously more times then not it's like talking to a freaking wall here.
mind you it doesn't help that there is alot of divide in the community on what should and shouldn't be done but time and time again your reasoning and logic behind dodging various issues just plain scares me that you are the ones making the changes to this game.
Thief: look we made bully improve your DD (to shut you up), never mind steal doesnt... steal anything (or despoil for that matter), or the shared timers, aura steal is over powered too, you might steal mother globes shock spikes god forbid. Look!! we made accomplise 12 yalms!... oh yeah subtle blow is overpowered cause we want you to melee to upgrade TH (?????) oh yeah woops sorry about void watch and the TH thing, better luck next endgame event guys. oh yeah about that hide ability, everythings true sight these days...
RDM: you guys are over powered, so were giving away all your identifying JA's and enfeebles... oh and were too afraid you might solo gods again so umm... were not giving you jack.
RNG: ammo? we upped the drop rate on materials... what you want dead aim to stack with weapon skills? lolrng
DRK: we want you to cast more so were giving you entropy (cast what??)
New WS? yeah they are incredibly incredibly shiny (mostly to distract you from the fact they suck, except sosha) <= seriously on this one your going to go around and "balance" these new ws's around extremly outdated weapon skills and ask us to pay 1m exp into them? SERIOUSLY would make sense if you were also adjusting sosha (which isn't the way you should be handling this anyways) but no just no, these should be some what of a middle grounds between older weapon skills and empyrean/relic weapon skills.
as a serious question given one of the main examples was the new club skill making it the strongest club ws for jobs that cant use hexa (why couldnt you just say whm?) save for a melee whm who else would actually merit this ws? im asking any one who bothered to read this far.
On voidwatch: i kind of understand where you are coming from, your trying to keep us coming at it day after day to obtain our drops, but cut the crap, 18x5 chances to drop? not only has this system destroyed the way alot of endgame shells function (DKP) but we all know the drop rates are bull, not only is it soul shattering knowing some one got what you wanted and they A: dont want it, B: Cant even use it, but at the end of the day 90% of the participants have nothing to show for it, know what a great idea was? assualt points/ichor from einherjar, even if you dont get the drops you wanted you have something to show for it if you put enough effort into it, thats why abyssea was good (not saying its all good but that was what its good point was) given enough effort you would eventually be rewarded despite how unlucky you got (refering to the seals method of upgrading empyrean gear) also to clarify im not saying you should be able to purchase void watch drops, perhaps stuff similar to assault gear where it got bonus's only while participating in void watch (not that we need any more inventory -1) in anycase a reward system for participating thats more meaningful the -5 inventorys worth of npc fodder and some cruor.
Basically im just a bit fed up with the dev response on all sides of things, half their excuses seem ignorant or based in old information like RDM's soloing sky gods, seriously making every NM damn near immune to every debuff isnt a solution, debuffs arent meant for trash mobs or easy NM's they are meant to take down the big nasty's a notch or two.
anyways /rant off, just felt like i needed to vent a bit, maybe some one who cares/matters will visit their proctologist soon.