Originally Posted by
Saiken253
After going through the forums and seeing all the rage that's going on with this update(especially with us DRKs) I thought of an interesting idea. This idea is to help the relationship that DRK has with it's yellow bar(yes I'm talking about the 1 under the red HP bar).
I'm also hoping that this thread will be a constructive one that hopefully SE will read at least once and get some good ideas; anyways here's mine.
Job Ability: Exoneration
Duration: 1min; 3min
Recast: 5min
Infuse your weapon with the power of magic.
Effect: The next offensive spell you cast becomes a part of your weapon. Occult Accumen is affected by spells that have been affected by Exoneration. Spells that have been affected by Exoneration last for 3min
Basically you make the next spell an En- spell. It's damage would be affected not by current gear, but from the gear that was on during the initial cast of the spell. This would help DRK by both having it give additional MP/swing and greatly boosting our damage for each swing; here are a few examples.
-Dark Knight activates Exoneration.
-Dark Knight starts casting Thunder III with a nuking set on.
-The spell is then cast oh the Dark Knight's weapon(most likely showing on the hand).
-Thunder III now is cast as if the Dark Knight had cast it with a nuking set on each time the Dark Knight lands a hit.
This could also be used with utility, spell examples would be(but not limited to): Dispel(if ever /rdm), Break(damage first, then break effect; PvP anyone?), Stun, Drain, Aspir, Bind(would work like Regurgitation), Sleep and so on.
Now here's a prospective idea to make a certain piece of equipment viably used by DRKs.
Fellow Dark Knights, do any of you have a Twilight Cloak simply for looks? Do those of you that have it sometimes use Impact just for the laughs? With this ability we could possibly have a legitimate reason to use said armor and spell.
Just think, every time you swing you cast Impact. Yes overpowered, but it is still subject to resists, and I would even say gimp the damage of Impact(it's already a laughable spell as it is). However, I say it should stay as it is. Simply because it is probably the best thing DRK could possibly get; Ever. With the damage that you'd be dealing with this spell Exonerated and the TP you get, we'd be back up to par with the other heavy DDs. Sure it doesn't solve thee problem of our WSs, but I've almost given up in that dept. Make our swings to massive damage of both Physical damage and Magical damage, because that's apparently SE wants DRK to do a lot of both.
Anyways that's my idea to help improve Dark Knight. Ridicule, Praise, indifference, please tell me what you think and any ideas that you have. Again, I want this to be constructive and innovative. My Idea was on the basis that SE wants us to use our MP, so I thought of this.