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  1. #21
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If they removed recasts altogether, we'd be TP limited. I'd argue that even in that case we'd barely begin to approach WHM's healing power.
    (3)

  2. #22
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    True, but that's just another ring around the mulberry bush of "White Mage is the most overpowered healer in the history of MMORPGs, both relative to content and other healers, and it is ruining this game".

    It's basically impossible to have a worthwhile discussion of what DNC (or RDM, or SCH) needs and doesn't need if we're going to use WHM as the point of reference.
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #23
    Player Abithra's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Character
    Abithra
    World
    Shiva
    Main Class
    DNC Lv 99
    Well if they go through with increasing the cap, that at least is a good start in my books.

    But maybe we can pester the devs even more until they finally give in

    *starts delving into more dark magic books of possessing minds*
    (0)

  4. #24
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Abithra View Post
    Well if they go through with increasing the cap, that at least is a good start in my books.

    But maybe we can pester the devs even more until they finally give in

    *starts delving into more dark magic books of possessing minds*
    It's actually a bad start as it means they are definitely not going to reduce and / or split timers. We will therefore never have any real use for V, and will always feel a tinge of regret when we hit that IV macro.
    (0)

  5. #25
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Rukkirii View Post
    Hey guys! We will be looking into adjusting the caps to waltz cure potency along with our adjustments to cure potency in general.

    In regards to your feedback about separating shared cooldowns for DNC, the dev. team has no plans on separating them.


    "I've just invented an adjustment to Waltzes that ignores the primary concern of 99% of all people who play Dancer! It's also made out of fire!"
    (10)

  6. #26
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Why do you want potency anyway? Buff your DD gear. If there are Dancers out there that want to play the job for the Waltzes only, I'll be flabbergasted.
    (0)

  7. #27
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Deadvinta View Post
    Why do you want potency anyway? Buff your DD gear. If there are Dancers out there that want to play the job for the Waltzes only, I'll be flabbergasted.
    I like playing the job as a dd personally. I'm just hoping this doesn't turn into an excuse to nerf melee stuff, like treasure hunter is for thief. I don't want to get replies from the devs like: "We decided not to give dnc access to <insert desired buff here> because we feel that they are already highly desired for their powerful curing."
    (0)

  8. #28
    Player
    Join Date
    Dec 2011
    Posts
    53
    better than nothing(now just add some actual waltz potency+ gears), but still...

    seems relic head+2 is a mere +2% potency.

    SE showed us that they were able to make gears with : waltz tp cost- and waltz recast-
    only 1 of each in the whole gameif you chose it of course...

    my guess is next update will have a great katana with +50% waltz potency
    (0)

  9. #29
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Calysto View Post

    my guess is next update will have a great katana with +50% waltz potency
    Only +%50? Yes, but they will allow Samurai to dual wield them.
    (1)

  10. #30
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Deadvinta View Post
    Why do you want potency anyway? Buff your DD gear. If there are Dancers out there that want to play the job for the Waltzes only, I'll be flabbergasted.
    (2)

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