After using Sneak attack mob will turn.
After using trick attack player will move.
After using Sneak attack mob will turn.
After using trick attack player will move.
When crafting expensive materials, the cheapest item will always be out of stock on the auction house
you will find your coffer and you will find someone else opening it
Moogle's HQ Synth Law: after spending 3 hours crossing every region of the map looking for obscure items to craft your guild item, you accidentally HQ it, which the guild denies.
(True story! >.< Also, I didn't read pages 12-31, so I hope this isn't a repeat. Great submissions thus far!)
Oh man I have so many... I'll just go with one of my faves
As a THF people will ALWAYS move right before TA lands, or turn the mob right before SA lands
Sitting in Port Jeuno waiting for something to happen. Then finally joining a group for something. 10sec later to see /shouts for events/items you need. -_-;
After several months of killing Behemoth and King Behemoth, your time comes to get a Defending Ring, you will surely forget to: Make space in your inventory instead of 79/80 and pass the unlotted/wanted junk items that will fill your inventory up before seeing your Defending Ring hit the ground.
-Moogle's Law
Blue Mage uses Chain Affinity... Entire Party Weaponskills before Blu skillchains, or Blu uses Chain Affinity/Efflux... Monsters starts casting -ga3 and makes you use Chain Affinity/Efflux on Headbutt.
Or my personal favorite, Riftwood Pyxis... Log, Log, Ore, Lolelixir, Ingot.
No matter where you are in Vana'diel, there is always a rabbit that is stronger than you.
Moogle's Law Entry:
Auto-follow someone to afk for a bit. Come back to find yourself stuck right where you left off.
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