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  1. #71
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Unleashhell View Post
    Relic, Empyrean, Mythic, or WoE weapon... But I am here to say that these things are not hard to make, they are time consuming.
    Time that could be spent getting "legendary" gear for PLD would be better spent leveling a half-assed BLM (etc). For less than the time and effort that would be spent making PLD "useful," you'll have a job that is in-demand, useful in most (if not all) situations, and will generally get you to where you want to go that much sooner.

    It's not just about the time, it's about the return on the investment of that time.
    (8)

  2. #72
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Time that could be spent getting "legendary" gear for PLD would be better spent leveling a half-assed BLM (etc). For less than the time and effort that would be spent making PLD "useful," you'll have a job that is in-demand, useful in most (if not all) situations, and will generally get you to where you want to go that much sooner.

    It's not just about the time, it's about the return on the investment of that time.
    Depends how much you enjoy PLD. If its your main job that you enjoy the most in FFXI, getting a legendary weapon would not be a waste of time. Its all based on personal preference, to some legendary weapons would be more important then leveling BLM or any other job just cause its "useful" or a bandwagon job. To you its a waste of time, to others it isnt.
    (1)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  3. #73
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    That might mean something if it weren't easier to get legendary PLD gear while playing as a BLM than as a PLD.
    (3)

  4. #74
    Player
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    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Unleashhell View Post
    SE will not adjust enmity caps and they have already said they have no plans to adjust that.
    End of the thread is here, because this means SE already said...

    Quote Originally Posted by SE
    PLD is a job we no longer care to have used in content we create, as such, your enmity is fucked up, and shall remain as such. We are sorry to all PLDs out there who disagree with this, but we just don't care about your job anymore, or any idea of tanking, we would rather everything be a bunch of zergs and weakness procing. That is all.
    So there you have it people, PLD is screwed, its use has been lived out and shall not be brought back due to SE not wanting to change their amazing Enmity system/cap that was flawed since we got our level cap higher than 75...
    (4)

  5. #75
    Player InsideOut's Avatar
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    Mar 2011
    Posts
    59
    Paladins should embrace their new role as a protector that can cure, cover, and protect the front line damage dealers while being tough enough to hold their own on the front line.

    In VoidWatch, their role has been reduced to being the pet holder.

    I suggest they try different sub job combinations like /sch to have more of a support role in the 2nd DD party.
    (0)

  6. #76
    Player
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    Mar 2011
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    Windurst
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    2,169
    You can't be serious
    (4)

  7. #77
    Player Alistaire's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by darkvision View Post
    SE already stated that PLD will never get its own provoke type ability
    What? No they haven't. They even went as far as testing one out. It's still in the game code (type /recast enrage) they just never went through with it, and this was long before they had players testing things so they didn't feel the need to announce they'd given up on it.
    (1)

  8. #78
    Player
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    Mar 2011
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    Windurst
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    In the Paladin forums a provoke like ability was already asked for and the developers responded they wouldn't add one and were looking into other elements to maintain enmity.


    Quote Originally Posted by Camate View Post
    We are currently looking into adjustments that will make it possible for paladins to up the amount of enmity they gain in situations where party members’ enmity is steadily rising due to high damage output. However, as was shown in the concept, instead of an ability like Provoke that gives a spike in enmity, we are focusing more on the direction of adding elements that will allow of enmity gain as a part of defense and being able to maintain a high amount of enmity that has been accumulated.
    .
    They don't seem interested in the original ability either; there's no real reason for pld to get it natively in the first place, it won't fix anything.

    Not commenting on enrage because I constantly get an error involving that and Blood Rage.
    (2)
    Last edited by Neisan_Quetz; 07-10-2012 at 11:51 PM.

  9. #79
    Player Alistaire's Avatar
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    Mar 2011
    Location
    Canada
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    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    "We are focusing more on the direction of adding elements that will allow enmity gain" is not at all the same thing as saying PLD will never get its own provoke. Especially when a pld-provoke was tested out.

    This isn't to say they will get a provoke, obviously "focusing more on the direction" means it's a lot more likely to end up that way but doesn't say they're ruling anything out if the focus in that direction doesn't work out.

    Personally I think Enrage should be picked back up, but not as a provoke; have them make it an ability "in the direction" they're talking about going, and/or make it some kind of temporary enmity cap boost.
    (1)

  10. #80
    Player
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    Mar 2011
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    Windurst
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    I'm not sure enrage was meant to be a enmity generating ability. Both versions of it were attacking abilities (one reduced charge time to zero, the other was gabranth's bravery attack and gave him zanshin).

    And yes they would have to rework enmity for a new 'provoke' to even be useful, since the old one is already mostly useless.
    (3)
    Last edited by Neisan_Quetz; 07-11-2012 at 08:13 PM.

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