Originally Posted by
Crimson_Slasher
Like i said, i understand limitations in an engine, but the fact we see constant exceptions, made to classify as something other than a regular action, prove it can be done, spike spells and additional effects (enspells, en-doom on monsters) are examples of these, and ignoring them is just plain stupid. As ive stated, the player doesnt technically perform another action when spikes/enspells are triggered, they are added atop, with the scripted attack event triggering them, but like a counter, or like a parry/guard/evade/block, there can simply be a check to see if the character is in range, in attack mode during a spell cast, and if it checks as yes, then it could perform some damage. Sure its complicated, time consuming, and expensive to impliment something like this, but so was retaliation, the code can be made, but dont mistake me, i am not persay for this, nor am i saying it will be done, But it can be done.