I agree! I believe se should provide an alternative for procing !! SCs to proc red and MBs to proc yellow. My blu would be happy
I like this thread.
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This is the pertinent comment. For anyone who doesn't understand it, here is a bit of explanation:
The only situations I see people use Skillchains or Magic Bursts anymore is either self-chains or groups playing around or showing off.
The reason for this is very clear - while a skillchain does allow for more damage, which is excellent if you can pull off a self-skillchain, very rarely does TP in a party match up so that people can blast weapon skills at the exactly right time, and the damage from waiting for a skillchain or using a weapon skill with a little bit of extra TP simply does not match up enough in many situations to justify putting the effort into a skillchain.
If people really want Skillchains + Magic Bursts to be more viable, there either has to be more damage or other effects from performing them all around, and a better reward for using a weapon skill without having to hit one of the 100/200/300 TP marks exactly.
There are a ton of suggestions that could be made to this end, like having a level four skillchain that requires three skillchains (so players can't self-skillchain it) or making magic bursts boost the potency of -ja style spells. Posting these would be more helpful then simply "making SC+MB neccisary for a victory" by far.
I wouldn't mind skillchains and magic bursts in a proc system. If the Development Bros want us to do tricks in order to be rewarded with drops (or punished with logs, in the case of Voidwatch), why not make the tricks vaguely more interesting than "Colonel Mustard in Abyssea-Vunkerl with a Pitchfork"?
Beyond that, no. Just no. People have moved past Skillchains and Magic Bursts because working together to do less overall damage makes about as much sense as wearing a living box jellyfish as a hat. The way to fix Skillchains and Magic Bursts would be to make Skillchains and Magic Bursts worthwhile somehow, not the horrific maledictions I've read in this topic.
Ah I remember setting up a 3-way SC MB in my first static back in the old old days of Bibiki Bay. Crap used to die pretty fast as opposed to just spamming WS. And then Aht Urgan came out and exp mobs became squishy and everything changed.
These days if you tried to set up a SC on purpose and then MB on top of that you probably just wasted about 3 ws and 2 nukes worth of damage to do 1.5x as much damage. Blms also don't need anymore help pulling hate by doing even more damage in one shot. I don't miss the days of having to spam a pt chat macro stating my TP so the other guy/gal would know when to use his/her ws.
Having to spam your current TP is an interface flaw that doesn't really belong in this discussion .
Anyway, I think they should perhaps just add bonus damage to SCs when more than one person is part of them. +40% damage when two people are part of a SC, +60% when three. etc.
Also, WS damage should pop up in the battle log even if you gearswap before the animation is done playing. I think it's easy to forget how cool it is to make a light SC for 5000 extra damage when you never actually see how much more damage you did.
And lastly, I think if you absolutely wanted to make some arbitrary proc system, you should do it with SCs rather than for example elemental WSes.
Make SCs and MB similar to Xenoblade Chronicles Chain attacks: Additional effects of WS/enfeebles/spell damage the NM is normally immune to able to land 100% corresponding to the element. I think a previous update increased the macc bonus for MBing, but that doesn't mean jack if the NM is immune. Would help those new WSs with nice additional effects and make rdm slightly relevant again.
(If it wasn't clear, for WS additional effects, it would just have to link in a skillchain instead of matching the element, which could possibly open up the use of old, random WS nobody uses.)
Last edited by Svens; 12-05-2011 at 01:30 AM.
"u got ukon war?"
"no, but I do have MNK PLD and WHM"
"SAM pls"
Cmon, you HAD to have thought of it too.
NO MORE PROC SYSTEMS!
They are stupid and a waste of time.
That is all.
A gimmick fight like sandworm KA is ok once in awhile though, but no more then one.
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