The Sublimely Magnificent Ject Shot Mark III
Following this logic...
If they put war on Caladbolg then they need to put DRK on Ukonvasara....
War has a Very nice weapon and WS don't be greedy.
The Sublimely Magnificent Ject Shot Mark III
I think it's funny how many people argue with "it's not necessary", because that's the pinnacle of retarded arguments on here. If this game only had what's necessary, you could delete 95% of it instantly. Only leave a few zones and items, and only let jobs handle their primary weapons. Why should anyone care for WAR AF1, when it's so useless? So why is it still in the game, considering it's even shitty when you ding into it? It makes no sense for it to exist, so SE should remove it. And remove Garrison while at it, because it's not necessary either. Remove all quests from the game, since no one does them anyway, and remove hundreds of low level items that no one ever uses, along with their synthing materials, yadda yadda yadda. Hell, it's not even "necessary" to do things people are still doing. Why did they add PLD to Caladbolg, when they can DD better with Almace+Ochain? Why did they add mages to melee staves, or why are there melee staves in the first place, who melees with one? This could go on for days.
None of this is about what's necessary, and if you argue that you're completely missing the point. I named why it would make sense that WAR is one there:
- WAR has always been able to use Subduer-type greats words, which is what Caladbolg is (or at least looks like, which is the only way to distinguish him)
- WAR is on almost every other great sword in the game as well, only faussar-types are the exception
- WAR has higher great sword skill than PLD
So, what's the reasons against WAR using it? There's only one I can think of ("it's not necessary" and "it's dumb" aren't reasons), and it's that WAR didn't get two weapon skills that PLD and DRK did get, Sickle Moon and Spinning Slash. However, that doesn't explain how WAR wound up on Ragnarok, but was excluded from this. It's just not consistant. And this (in)consistancy is what bothers me, it makes my OCD act up.
Having said that, I completely agree with people. It isn't necessary, and I wouldn't use it ever. Doesn't mean it doesn't make sense.
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I'ld like to make note that Warrior is of course ment to be a Weapons Specialist even though they are primary to Great axe. In every FF game, heros were big heavy GS type users save for couple. As it is, SE realy has downed the GS usage bigtime. Giving War access to the Emp GS Is only fair. Ontop of making them have full access to this new 5 hit WS as well. Many including self probably feel warrior Should be able to have better use of a GS the it currently does. Wouldn't of been terrible idea if they made a Mythic GS that was for War/pld/drk as well, but they decided not on that for some reason.
Rdm has almost as much precedent to use Caladbolg if you're going on past FFs.
Assuming it actually had skill, since Caladbolg is originally Ultima Weapon.
They could, but I think the issue here is the weapon is unique to the job classes. There would honestly be nothing broken about putting WAR on it at all past the job's "fanatic's" coming out and screaming bloody murder about that being there job's weapon. I could see DRK being on Ukon, PLD being on Gambanteinn, or even WAR being on Ochain. But these things are made to be unique super weapon trophies "or at least in some case they are" for each job class. And there's really no need to change that.
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