I know RDM is supposed to be a jack of all trades but can SE change certain spells to be single cast so they're actually not completely worthless outside of soloing? Sometimes it's hard to find a BRD or WHM and the small party might need barfire and the RDM doesn't have or can't use /WHM or /SCH due to the fight requiring something like stun. It would be nice if we can cast our barspells on another player and make use out of our high enhancing skill. Otherwise our enhancing is very selfish and only really helps us as it doesn't enhance Haste or Refresh(Our most desired enfeebles)
On the note of Haste and Refresh and Cure IV, all of those spells are our MOST useful and at 99, a BLM/48RDM can haste and cure IV just as good as a 99RDM can. RDM can of course cast Refresh II, which anyone /RDM cannot, but it's not much of a help since most mages now sub RDM for a full strength Convert and their own Refresh.(RDMs use to keep an entire party's MP full back at 75 with just Refresh 1, which means Refresh II is not that big of a deal and nobody misses it. In other words it's a novelty.
Can RDMs have Haste II as a unique spell that WHMs dont get? WHM specializes in Healing Magic yet Devs give them many good enhancing and enfeebling spells as well. If you include a Haste II make it RDM only please.
It's infuriating that many jobs can sub RDM and benefit FULLY from Convert, Refresh and Haste. Infact there are very few spells that jobs who sub RDM don't get full power out of(mainly enspells and barspells). A RDM cannot use Accession on their Haste, Enspell IIs. RDM cannot use Afflatus Misery or Afflatus Solace. Yet both SCH and WHM sub RDM and have a fully powered Convert and their Refresh and Haste spells are just as strong as RDM main. RDM's enfeebles are slightly stronger than WHM and BLM's Paralyze and Slow but it's ridiculous that we need MERIT abilities to have spells that should have been level 60 spells.
The equivalent analogy would be if hypothetically SCH RDM and PLD all had Cure 5 and the only healing spells WHM had over those jobs was Cure VI but it's a spell unlocked with merit points. RDM has 5 unique enfeebling spells and we're the enfeebling specialist. Gravity, Paralyze II and Slow II, Dia III, Blind II. WHM has dozens of unique spells that only they can cast AND many RDM spells or AoE versions of RDM spells. The fact that they get Addle but RDM can't get Cure V is absurd. Why does WHM get high level enfeebling and they are as Camate said "Healing Specialists" but RDMs cannot get Cure V? Camate said giving RDM Cure V would threaten WHM's role as a healer, but doesn't giving WHM a high level enfeeble threaten RDM's role as enfeebling specialist when infact we have >>VERY<<< actual enfeebles that no other job can use(and Gravity doesn't count because 95% of NMs and HNMs are COMPLETELY immune to Gravity's effects).
In conclusion, the fact that RDM's new enfeebling spell is Gravity II and it also doesn't land on any creatures that also resist Gravity 1 is ridiculous. Even when Gravity II isn't resisted, the movement speed is the same reduction as Gravity 1 it seems and the -Evasion is nice except most jobs rely on accuracy boosts from jobs like BRD/COR/SMN/WHM than RDM especially since Accuracy Boosting spells are never resisted, but Gravity is difficult to land on most NMs(random duration too, and the -evasion is unknown and probably a low number(Gravity 1 is -10 evasion, so gravity 2 is probably something low like -15 or -20, negligible compared to accuracy boosts of brd/cor/whm spells)
If we can't have Cure V, that's fine, but give us targetted Stoneskin spells, targetted Phalanx spells that are stronger than Phalanx 1(/SCH or /SMN can Phalanxga) a stronger haste spell and some better enfeebles. Maybe spells that increase the threshold which mobs can use TP attacks so TP moves may require 120% TP or 150% TP instead of the usual 100%, or spells that reduce the mob's Store TP or Critical Hit Evasion or Magic Defense. Since SCH specializes in Regen spells now, maybe you can give RDM's higher tiers of Poison after all of these years.
RDMs would love to have their hands on Poison III, Poison IV and Poison V. BLMs get tons of strong and powerful spells like Meteor and Comet, why can't RDM have amazingly destructive enfeebling magic? Or will our level 75 merit spells be the end-all-be-all. No other mage job DEPENDS on their merit spells. WHMs now a days dont depend much on merit abilities and BLMs now have stronger spells than Ancient Magic II yet RDM are stuck with their Paralyze 2 and Slow 2 options which are marginally stronger than the lower level versions. BRD's Carnage Elegy is already leagues stronger than Slow II and that song doesn't require merit points to use...