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Thread: DRK Ws Entropy

  1. #1
    Player Urteil's Avatar
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    Urteil
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    DRK Lv 99

    DRK Ws Entropy

    This weaponskill does subpar damage and has a poorly thought out effect, not to mention making no sense thematically with "Dark Knight."

    I'm not sure why we can't get a WS that's better than guillotine. Why do you keep making these terrible clones that are useless in function?

    It does not even "aspir" mp, it merley recovers MP. DRK is not a WHM or a RDM it does not recover things, it takes things from the target. At least with the terrible damage this WS does for 5/5 merits one would expect at the very least:


    For it to steal MP.

    DRK is not a WHM, or a RDM, or a PLD. It does not recover, it drains/aspirs/absorbs.

    Make the WS steal MP from the target at the very least so it has some utility and is worth using in this small regard, and on top of that if we had some magic that was used readily it would be less baffling.


    On that note I'm not quite sure when this WS will be used, DRK has little to no reason to consistently cast magic, because SE refuses to give us much in the way of casting.

    Am I using my MP on some amazing Darkness based magical attack that you haven't released yet?

    Why?
    Why?
    Why?
    (0)
    Last edited by Urteil; 12-01-2011 at 10:54 AM.

  2. #2
    Player Raelia's Avatar
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    Stealing MP still won't make it a better WS (You will never fully deplete a mob's MP pool, so what's the difference). I can understand the thematic argument though.

    As it stands now it's actually worse than Guillotine just in damage terms, a WS we'll have gotten 39 levels prior! So long as the only use of the WS is for regaining MP, which a DRK should rarely require since Refresh is now accessible to all supports /RDM, the WS is practically worthless.


    I ask: Why is DRK barred from having a critical hit WS? Leave Entropy as it is in terms of mods and multiplier and allow it to critical hit. With an INT mod it would be a very interesting WS to gear for and still rather regulated in damage, but also put DRK in much better territory in Abyssea and taking advantage of Blood Rage when in party with a WAR among other things.

    SE seems to be following strange rules about developing new Scythe WS. Guillotine, Insurgency, and now Entropy are all four-hit WS with interesting effects but practically the same in form and damage. SE is so shy to give DRK's signature weapon, Scythe and only Scythe, a single decent WS that it now gets completely outshined by Great Sword for both single-hit WS damage and multihit WS damage.
    (0)
    Last edited by Raelia; 12-01-2011 at 09:16 AM.

  3. #3
    Player Daniel_Hatcher's Avatar
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    So..... You'd want it to be useless against certain enemies... right!!! Why?
    (1)

  4. #4
    Player Chamaan's Avatar
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    The real question is why don't ANY of these WS crit?
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  5. #5
    Player Raelia's Avatar
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    Quote Originally Posted by Chamaan View Post
    The real question is why don't ANY of these WS crit?
    Because every other melee DD already has a crit WS. These new WS still perform well outside of Abyssea, even tending to outperform Empyrean WS. EXCEPT SCYTHE!

    WAR: Ukko's Fury, Raging Rush, Rampage
    BST: Rampage
    NIN: Blade: Jin, Blade: Hi
    THF, DNC (even BRD): Evisceration
    BLU (and RDM, and PLD): Chant du Cygne, Vorpal Blade
    MNK: Victory Smite, Ascetic's Fury
    PUP: Stringing Pummel, V. Smite
    DRG: Drakesbane
    SAM: Is SAM, free and constant self-SC easily makes up for no Crit WS now.


    With Scythe's completely stagnant WS progression, why doesn't it at least get the option of a crit WS to compete with what seems to be standard for every other melee DD in the game? I'm not proposing for Abyssea, but just in general at this point! Great Sword gets very high multiplier (fTP) weaponskills (on the order of 1.5-2x stronger than Scythe) so critical compatibility isn't a huge factor for GS being competitive, but Scythe is so constrained in the same that it now serves almost no purpose except 1. Silence from Guillotine and 2. MP recovery from Entropy. Even Quietus barely surpasses Guillotine!

    Scythe gets out-Weaponskilled by Pet jobs FFS.

    Anything that pigeonholed in FFXI tends to just be ignored.
    (0)
    Last edited by Raelia; 12-01-2011 at 10:09 AM.

  6. #6
    Player Vold's Avatar
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    People always forget about vorpal scythe because it's not Ukko's Fury or something.

    Sad news about these WSs, though. Merit based. Not doing much damage. I guess the days of good ole questing for your rewards really is over. But perhaps with enough outcry about the related merit costs will get these new WSs the kind of damage they're going to need to be bothered with by players.
    (0)


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  7. #7
    Player Raelia's Avatar
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    Quote Originally Posted by Vold View Post
    People always forget about vorpal scythe because it's not Ukko's Fury or something.
    We forget about Vorpal Scythe because even with crit buffs in Abyssea it still underperforms Guillotine.

    That the level 60 Scythe WS is the gold standard for every WS the weapon type has is the long standing issue here. Now that Greatsword has a five hit WS for using with Souleater up, Scythe serves zero purpose for damage output.

    SE giving Scythe another Guillotine clone is bordering on a sick joke.
    (0)
    Last edited by Raelia; 12-01-2011 at 10:26 AM.

  8. #8
    Player Urteil's Avatar
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    Because giving DRK spirit taker is retarded, glad you agree.

    Catastrophe already doesn't steal HP, but at least when it can it does.

    They gave DRK spirit taker, see it for what it really is, and the poorly executed farce of an attempt that it is.
    (1)

  9. #9
    Player Urteil's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    So..... You'd want it to be useless against certain enemies... right!!! Why?
    You're right. Drain and Aspir should work on undead, so should catastrophe.


    However DRK "recovering" things is silly, we take things.
    (0)

  10. #10
    Player Raelia's Avatar
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    Remove the MP regain effect completely, keep the same animation, and make Entropy hit eight times (twice per swing of the animation) :3

    Yes I'm serious. This would negate Double Attack and Triple Attack affecting the WS at all and you still only land all eight hits about 66% of the time with capped accuracy just like Asuran Fists. It makes gearing for the WS very balanced (Accuracy, Attack, INT) while still maintaining decent performance just like how Guillotine used to be but balanced against newer WS

    Eight hits is not overpowered mind you. Torcleaver is 4.75 to 6.5 fTP and with a double attack becomes 5.75-7.5, triple attack 6.75-8.5, and a major portion of that damage will always land 95% of the time (capped accuracy 1st hit) so accuracy is not practically necessary for the majority of it's damage.

    Entropy as an eight hit WS, however, would be subject to accuracy on each hit (only the first guaranteed to be 95%). Even with capped accuracy, this demonstrates about an average 5.3 fTP after miss rate is considered.

    This would give Scythe and DRK the ultimate multihit WS for Souleater usage and general damage output, and returns to ye olde Accuracy standard for WS since the Guillotine era. It would actually be balanced against the current supremity of Torcleaver, doesn't require that DRK be added to the Critical WS Extravaganza, and allows extreme e-peen spike damage output with Souleater (without such being totally suicidal since the addition of Stalwart Soul, or just the same as Souleater+Guillotine used to be!)
    (1)
    Last edited by Raelia; 12-01-2011 at 11:18 AM.

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