its plague succes chance varies with TP actually. Anyway 672 with a 300TP shijin fist so its not damage varies with tp.
its plague succes chance varies with TP actually. Anyway 672 with a 300TP shijin fist so its not damage varies with tp.
What is my base damage with a D48 weapon and capped STR lol? I just got a 357 crits so my base dmg must be over 114. but with 447 skill and 5 weapon rank its says 48+52+13=113.
113 so umm... it's 114. Do you have some kind of crit+ or impetus ? Maybe a job trait ? /thf ? Still doesn't explain the numbers. Did you use wsdmg+ gear ? Did you mix with a kick maybe?
Last edited by MarkovChain; 12-01-2011 at 07:34 AM.
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All pertinent BG testing thus far suggests Alpha is still 0.85.
I will have my revenge!
And Guillotine has "duration of silence varies with TP", with an fTP of 0.875. We can assume 1.0 for now, but there's nothing that says it has to be that.
Hmm. The distribution of damage is a bit odd. There's a 17 point gap between #1 and #2; 37 points between #1 and #5. Meanwhile there's 5 results between #5 and #9 covering a spread of just 4 points of damage, and 5 results between #10 and #14 covering 9 points of damage.
In other words, a very low frequency of values at the uppermost range, which is contrary to standard crit distributions which give a higher frequency of results in the upper range. The middle and bottom ranges look a bit like over 3.0/under 3.0 distributions, but not enough to really tell.
Regardless, with 676 max damage that puts base damage at at least 215. With non-WSC damage of 113, that means at least 102 damage from WSC if fTP is 1.0. Could theoretically have 112.5% Dex mod (some indication that it was dex modded?), as (107*112.5%) = 120.375 => 120 * 0.85 = 102.
With the 17% (or 17.5%?) number being floated around (someone mentioned it as part of the merit description, I think?), that would put the WSC at 60% with 1 merit. As such I would then predict: 54 WSC for 107 dex, so 113+54 = 167 base damage, max crit of 526.
That would be a 28.5% increase in total damage by taking it from 1 merit to 5.
That's..... odd. Base damage would have to be at least 114, but I don't see any way you could reach that, unless you somehow missed an extra 8 points of skill equipped somewhere. It's not a normal hit that got a triple proc off the relic?What is my base damage with a D48 weapon and capped STR lol? I just got a 357 crits so my base dmg must be over 114. but with 447 skill and 5 weapon rank its says 48+52+13=113.
We need the values with vere to interpolate. The dex assumptions comes from the ingame description of merits I think (or JP versions ?)
Last edited by MarkovChain; 12-01-2011 at 07:40 AM.
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In terms of Denali being amazing, I think it's interesting to note that Nyzul gear was, in many ways, just scaled down Salvage gear. (Denali hat was very similar to Usukane hat, Morrigan's hands were basically +1 everything that was on goliard hands)
Don't know if they'll keep the trend, but I'm very hopeful.
Ok ingame description in the merit list :
H2H skill 357 or greater
ajusts DEX bonus by 17%
The color of the ws in the ws list is red if anyone wondered, also virus is fire based.
Last edited by MarkovChain; 12-01-2011 at 08:09 AM.
Ultimate DPS simulator
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17% can't be exact in /1024 values. 175/1024 would be 17.09%. 179/1024 would be 17.48%.
4 upgrades of just 17% would be 68%. Could perhaps be 50% with one merit, up to 118% with 5 merits. Perhaps target 100% with 4 merits, so 117% with 5 merits, and 49% with 1 merit (or 47.5% with 1 merit up to 117.5% with 5 merits, if the 17.5% speculation was valid).
If the gap between 1 and 5 merits seems to be less, it could be 17% of whatever the base mod is. For example, 60% base, 60%*1.17=70% for 2 merits, 60%*1.34=80% for 3 merits, 60%*1.51=90% for 4 merits, 60%*1.68=100% for 5 merits.
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