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  1. #21
    Player
    Join Date
    Aug 2011
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    1,749
    White Mage's role is that of a healer. I play White Mage because it's a mage that prevents people from becoming dead through various means, not to cast any specific spell or spells.

    White Mage had lots of stuff for Regen spells at the level 75 cap because MP efficiency or longevity was vital to the healer role at level 75. Since then, a lot of things have changed. Cures are now very MP efficient for White Mage, and even if Regen spells were made more MP efficient than Cure spells again, MP efficiency is not as vital.

    I think spells and abilities are seen too much as possessions and not enough as tools to fulfill a purpose or perform within a role.
    (6)

  2. #22
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    Quote Originally Posted by Jerbob View Post
    White Mages not using Regen is not a reason for it to lose it as a speciality, it's a reason to fix it for everyone.
    Going by that line of logic, does that mean if I had a toy and after so many years I no longer play with it, then my little brother comes long and he's having a good time with my old toy; Enjoying it more than I am. As a result, I have the right to be angry about it? [If this is Truth, and how, through your eyes, things should be, how does that make Me sound?]

    Keep in mind, I am not attacking You; I really am not, but, your reasoning appears flawed. Alot of jobs are getting shafted one way or another, but there comes a point where you have to accept the situation. Scholars will not take the throne from White Mages, however, SE is Bestowing the title of Back-up Healer to the Scholar. Regen V is a trade off for not giving them Cure V. This is how things are. No matter how many post you make, where you can provide strong view points, this will not change the matter; If anything you're only fustrating yourself to no end.
    (2)
    Last edited by Glacont; 11-28-2011 at 10:16 AM.

  3. #23
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    As a sort of career WHM in this game, Regen IV is overly situational and I only use it if the NIN tank is holding his own but has a little bit of damage. Throwing a haste, so he can get shadows up faster and then throwing a regen IV on him / her gives me time to not worry about them for a bit so I can concentrate on the DRG, DRK, or WAR.
    (Notice I didn't include SAM, because of their Damage Mitigation abilities, put them at a lower priority tier, than the 3 DD's I listed)
    (0)

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Stealing Regen specialisation from White Mage is just a lazy way of doing it.
    Nothing is being "stolen." White mage loses nothing from SCH suddenly getting a better regen spell, because most white mages don't even use the ones that exist as it is. Regen fits well with SCH's theme of efficiency over time. SCH has the most powerful damage-over-time magic on dark arts, so why not give it the most powerful healing-over-time magic on light arts??

    It's absurd to call regen a "specialty" for white mage. That mostly ended when SCH came out and was given early access to those spells (and the "potency", or more accurately duration difference, is trivial and only lasts a few levels. What did white mage get to improve regen? 1 minor merit trait that not many people got, and one or two pieces of gear.

    Really, almost no white mage other than one or two in this thread gives a rat's behind about this change. SCH and really also RDM both need a boost to support capability, and if we got Cure V, every white mage out there would be rioting and protesting over it. Regen is the perfect way to give SCH a little healing boost without infringing on WHM's status as the most powerful healer. Really, it doesn't- If someone gets hit for 1500 damage, a Regen V isn't going to take them out of the danger zone quickly enough. Regen is no substitute for a strong cure when heavy spike damage gets doled out. It's only offective against sustained damage over a period of time.
    (2)
    Last edited by Alhanelem; 11-28-2011 at 12:18 PM.

  5. #25
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    I play WHM quite a bit and I have no problems with SCH getting stronger regen spells than we do.
    i approve this
    (2)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  6. #26
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Thanks for the response on my post.

    Honestly I agree Regen is very situational but that said I use Regen quite a bit every time
    I load WHM, especially for my puller's in abyssea parties just to add an extra bit of aid
    while they grab mobs or when someone is going to pop a NM and pull it back to a group.

    It's not as critical to have now vs level 75, no argument here - but it does get used
    and another tier of Regen would have been nice and used on my WHM if it were being
    given to us.

    Cleric's Briault + Orison Mitts +2 + max merits = 39HP/tick for a maximum of 975 HP
    over 75 seconds for a cost of 82mp. Situational as it may be, it still has value.

    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 1,600hp recovered.

    So yeah, perhaps I'm looking back at the value from level 75 for Regen4, but Regen5
    would be used by most(all?) WHM's if it were as MP efficient as it appears at first glance.

    (edited to 1600hp recovered.... I really should not reply when I need sleep lol!)
    (0)
    Last edited by Jile; 11-28-2011 at 07:58 PM.

  7. #27
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Jile View Post
    Thanks for the response on my post.

    Honestly I agree Regen is very situational but that said I use Regen quite a bit every time
    I load WHM, especially for my puller's in abyssea parties just to add an extra bit of aid
    while they grab mobs or when someone is going to pop a NM and pull it back to a group.

    It's not as critical to have now vs level 75, no argument here - but it does get used
    and another tier of Regen would have been nice and used on my WHM if it were being
    given to us.

    Cleric's Briault + Orison Mitts +2 + max merits = 39HP/tick for a maximum of 975 HP
    over 75 seconds for a cost of 82mp. Situational as it may be, it still has value.

    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 4,800hp recovered.

    So yeah, perhaps I'm looking back at the value from level 75 for Regen4, but Regen5
    would be used by most(all?) WHM's if it were as MP efficient as it appears at first glance.
    If you're including equipment then for SCH it's 69 HP per tic as the +2 hat gives +5 regen, 81 under SCH's 2-hour.
    (0)

  8. #28
    Player Dantedmc's Avatar
    Join Date
    Sep 2011
    Posts
    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    With 64, 69, or 81 hp/tick I don't see where he is getting 4,800 HP from regen V over 75 seconds. 75 seconds should be about 25 tics so...

    39 x 25 = 975 (Whm)
    64 x 25 = 1600 , 1280 / min or 20 tics
    69 x 25 = 1,725, 1380 / min
    81 x 25 = 2,025, 1,620 / min

    69 hp / tic really isn't that great imo. It should have atleast been 100hp/tic and even then I don't think it would have been enough. I'm not really a fan of regen spells at this point in the game with how much damage monsters deal.
    (1)

  9. #29
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Good lord I am too tired to be typing replies LOL! Yes you are very correct, its 25 ticks, I did rage-math and just 64x75.... edited my post but good lord I need to be more awake from now on to reply.... going to bed LOL
    (0)

  10. #30
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Dantedmc View Post
    With 64, 69, or 81 hp/tick I don't see where he is getting 4,800 HP from regen V over 75 seconds. 75 seconds should be about 25 tics so...

    39 x 25 = 975 (Whm)
    64 x 25 = 1600 , 1280 / min or 20 tics
    69 x 25 = 1,725, 1380 / min
    81 x 25 = 2,025, 1,620 / min

    69 hp / tic really isn't that great imo. It should have atleast been 100hp/tic and even then I don't think it would have been enough. I'm not really a fan of regen spells at this point in the game with how much damage monsters deal.
    I don't disagree, with current endgame being most hits around ~300 and TP moves (which are not really TP based) for MUCH more, 100 HP is the bare minimum needed to make the line actually useful. I was just being pedantic on it should include equipment for both to be 100% clear.

    The only way I see HoT working is via the Helix line, 300 HP per helix tic.
    (0)
    Last edited by Daniel_Hatcher; 11-28-2011 at 08:03 PM.

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