i find that RDM's spell repertoire is severely lacking. the following spells would help round out this job further.
Enspell III's
These would function like a fusion between T1 enspells and T2 Enspells.
these can proc on every single hit, however their damage will only scale up once per attack round. the damage cap would be slightly higher on these allowing for a potential of 80-100 maximum damage per swing given proper gear (enspell damage + enhancing, weather ectect). the damage would also scale down based on the number of times Multi attacks are activated in one attack round.
Example
1 Atack: no damage penalty
1 dual wield attack (two swings caused by dualwielding weapons): no damage penalty
Double attack: No damage penalty
1 Multi hit attack: damage -50% per swing (2 attacks = 1/2 damage, 4 attacks =1/4th damage so on soforth. this is to prevent 800 damage attack rounds from a Kclub.)
Poisons
Poisonaga
Poisonaga II
Poisonaga III
Poisonaga IV
Poison III
Poison IV
Poison V
give us access to these potentially destructive spells, they would be a great asset to Redmage.
Dia & Bio
Remove Dia III and bio III from redmage merit category II, and change them into Duration & potency Merits
add in as scroll spells
Bio III
Bio IV
Dia III
Dia IV
Haste II
Gives the same Attack speed increase as Haste1, however this form of haste Lowers Spell Casting time, and increases Subtle blow.
every mage will have access to haste next update while subbing rdm. giving rdm haste II will give them more exclusiveness with out breaking them
Gain spells
What Happened to Gain-INT?
i saw no mention of it in the update notes.
Gain-status:
Gain-Acc
Gain-attack
Gain-Macc
Gain-MAttack
Gain-Critical
Gain-Magic Critical
allow RDMs to apply 1 Gain Attribute, and one Gain Status at the same time
EXAMPLE: Nuking RDM casts Gain Magic Attack, and then casts Gain INT- RDM has the effect of Magic attack boost, and intelligence boost.
these would help bolster RDM as a nuker and a melee DD.
Give RDM a c Skill in Shields. E skill is very LOL for one of the core Shield jobs.
give RDM access to All elemental Sword and dagger skills, were magic fighters for christsake lol
New Job trait.
Twincast
10% Chance to instantly recast your last spell.
Double attack for spells.
New Job ability:
augmentateur
Enhances potency of next enhancing magic spell cast by 10%
60second recast
New Spells:
Weakness: Lowers Targets resistance to enfeebling magic
Fortitude: Enhances targets resistance to enfeebling magic
Phalanx III: self target only, reduces damage taken caps at double Phalanx1 cap.
Destruct: Increases damage taken from all sources