While i believe most of the idea are probably best found in the job forums i just want to ask for a few things.

All the weapons skills to at least be useful.

As in if you add a DD weapon skill it's main purpose should be DMG.

Nothing should be weaker than what we had at 75 and should be near the level of empyrean weaponskills and in some cases exceed them (scythe,great katana and polearm)

For Mage WSes

WHM should gain a Job trait that converts hp cured -> tp
BLM SCH should have a better improved Occult Acumen (BLM may as well have it at the same level as SCH)
RDM should get a lower teir version of hp cured -> tp and Occut Acumen.

The above would allow SE to make useful Weapons skills for the mages.