Last edited by Alhanelem; 12-13-2011 at 12:22 PM.
I'm saying you can look at it that way for simplicity's sake. It may or may not be mechanically accurate, but it's functionally equivalent as long as you bear in mind the base damage of an offhand weapon for that one hit, should it be relevant. You can also use this to represent the functional damage increase of DA/TA with respect to their procrates. 20% DA will raise average effective fTP by 0.2 per chance to hit on weaponskills where fTP doesn't propagate (so 0.4 on multihit ws given the second chance to proc), etc. Gives a better idea of the impact of gorgets/belts.
That's correct. Given that Realmrazer is getting nerfed, it was simply that poster's speculation on how they might go abobut implementing that nerf.I thought that, ignoring the other things that a weapon skill does to the damage of a hit, a (example) 0.7 fTP meant 70% of normal damage on that hit. Thus meaning every hit would do 70% normal damage if it propgated- meaning less damage than if it didn't propgate.
Right. This is why Stardiver and Entropy are weaker than otherwise expected. Resolution and Shun will probably take on this characteristic when the update hits given previous dev commentary. Jishnu's Radiance and Last Stand on the other hand benefit greatly from it because they have 1.75 and 2.0 fTP/hit, respectively.So is basically what you're saying is that the total damage for the whole WS with fTP 0.7 (all hits combined into one damage total as is done for weapon skills) would have an effective fTP of 4.8, do I understand that right? Because that still sounds bad when you consider multi hit WS that existed prior were effectively 1.0 on all hits after the first, so a 7 hit WS would effectively be 6.0 + whatever th fTP is for the first hit. In other words, a fTP of less than one propgating to all hits still means the weapon skill is worse than if it didn't propgate.
Probably this, lol.Edit: Or do you simply mean that you beat the other poster to the punch?
EDIT: beaten again >.>
Last edited by Nightfyre; 12-13-2011 at 12:23 PM.
A Player and a Developer walked along a beach.
The Player looked back and said, "You know, Developer, there's only one set of footprints during all of the worst periods of FFXI. They're kind of staggered and crooked, too."
The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
Last edited by SpankWustler; 12-13-2011 at 04:47 PM. Reason: Past tense is go!
So I cancelled my ID for the month because of finals, and it's getting harder and harder to bring myself to reactivate it.
Honestly, I think SE has just become devoid of creativity. Since Enix, it's been going downhill and I guess they're just at the bottom of the pit now. I won't even get started with SE games as a whole (FFXIV especially), but in FFXI it's gone from lacking the creativity to solve problems and balance jobs:
DRKs found a way to take advantage of their 2-hour on end-game content? Hmm...well just make HNMs resist Souleater. That'll "fix" it.
There's a RDM soloing a few HNMs? Hmm...well just make mobs resist enfeebles. That'll "fix"it.
The jobs aren't balanced now and some jobs are just flat-out useless? Hmm...well let's just pick a few and focus on them so everyone will play what we want them to. Samurais are cool, right?
To the point that our limit break quests are poop jokes and end game "content" is a mixture of fetch quests and pseudorandom number generators...that all take place in copy/pasted versions of old zones.
Last edited by Selzak; 12-13-2011 at 02:25 PM.
Square Enix is making me want to chew some rat poison right now.
Actually, this is so bad it's not worth it.
...someone please, PLEASE correct me if I'm wrong but...
Did they try to justify Requiescat being shit for Paladin because Paladin has Atonement?
SERIOUSLY?!
When was the last time Atonement was even remotely useful? 75 cap with Joyeuse?
All that I get from this is that you are supposed to choose these weaponskills as the 'next best thing' for jobs that don't get the current best WS.
If you only use sword on PLD, don't bother meriting requiescat, if you only use club on WHM, don't bother meriting Realm Razor. However, Realm Razor on PLD will be pretty good now, especially since Moepapa Mace has more base damage than even 95 Almace or Excalibur. Very good option for vs Bones/Pots etc.
No other job had any right to fuck with what WHM had to itself, we don't even get to melee in main content unless it's for a quick proc.
It's complete bullshit that they are giving jobs a 7 hit club ws regardless if it is as good as hexa or not. That bullshit pisses me off and to add to that they made it so WHM wouldn't benefit from meriting it. It is a complete slap in the face and a fuck you to all melee whm's.
Anyone remember those job previews years ago of them saying they promise that they will find a way to bring whm's to the front lines?
Fucking lazy. Another job isn't a fucking solution, it is completely twisted around so they do the exact opposite and ignore WHM melee.
Yes I'm jealous, 10% jealous, 80% angry as hell, 5% confused as to why SE thinks this is a good idea and why they think this way, 5% not surprised.
Balance is important.
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
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