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  1. #491
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Selzak View Post
    It's worth noting that SE never even claimed to have done this. It was just one of the (many) laughable excuses the apologists tried to make.

    The only way this WS is going to mean anything is if DRK gets a major overhaul to its casting ability. Otherwise, it's just a continuation of how SE has always treated DRK.
    That would actually be really nice to see drk have stuff worth casting w/o losing so much dmg in the process. As the game works tho, they would need crazy celerity trait for spells on top of much more powerful stuff to actually use up mp on (and skilling up does not count! ;p )
    (0)

  2. #492
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Theytak View Post
    Wait, the JP and NA communities AGREE on something? and SE STILL ignored it?

    You guys may as well give up on entropy.
    Contrary to what a lot of people across a bunch of the English XI boards think, the JP and EN communities agree on things concerned with game mechanics pretty often, because there's plenty of hardcore players on the other side that also know how the game works.

    Even with the BST pet thing, even though both communities ended up choosing different pets, both really wanted the same thing: Something to fill one of the blind spots in the versatility within BST pets.
    (6)

  3. #493
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    While not mentioned in Camate's info, seems like Requiescat also has its own ATK penalty and while the WS itself states that additional TP boosts its ATK, these values don't seem to exceed the penalty. Seeing PLDs, BLUs, or RDMs running around with the 1000+ ATK needed to cap out on higher end prey isn't going to be a common happening, especially if trying to balance ACC/ATK/MND on gear that rarely comes in such combinations. If this is some cheeky plan to try and get people to double Minuet with Chaos Roll, it's not gonna work since people would rather WS more frequently with Marches and other COR options. And as a one-handed WS, it just feels like a bit of a low blow to begin with.
    (3)

  4. #494
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    There are multiple threads discussing the in balance and weakness of certain ws. I see you take time to side note that they won't be used as triggers.

    Any side note on if these are the only 3 weapon skills receiving adjustments or if others will too?
    (0)

  5. #495
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

    We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

    Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary.

    We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
    (2)
    Last edited by Bayohne; 12-10-2011 at 05:28 AM. Reason: Edited for clarirty.
    Matt "Bayohne" Hilton - Community Team

  6. #496
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Bayohne View Post
    After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

    We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

    Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that it has an attack boost and double attack effects, we decided that an adjustment was unnecessary.

    We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
    Blah! Make some changes to Scythe before the darks get all mid-evil on you guys. :P
    (9)

  7. #497
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Requiescat's description would lead you to believe it has an attack bonus, but it is actually a ~20% penalty at 100TP. What do you mean by "double attack effects?"
    (6)

  8. #498
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bayohne View Post
    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that it has an attack boost and double attack effects, we decided that an adjustment was unnecessary.
    On the contrary, according to my testing Requiescat receives an attack penalty at 100, 200, and 300 TP. Is this a bug? Or are you saying that the attack bonus is just a less potent attack penalty as TP increases?

    As for double attack effect... uh? Every weaponskill under 8 hits gets to make use of double attack, unless you're implying that Requiescat receives additional chances at double attacking or has a native chance to double attack...
    (5)

  9. #499
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    i assume it can double atk while still being categorized as "elemental dmg" is what they are saying

    the atk penalty, is it possible to be explained due to its unique trait of being elemental? not even sure how to verify something like this but it sorta reminds me of formless strikes (in that it sucks even on some mobs that are phy res)
    (1)

  10. #500
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I feel like this thread is in desperate need of one of spankwustler's explanations as to the thought process of the devs.
    (6)

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