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  1. #431
    Player Theytak's Avatar
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    Mar 2011
    Posts
    485
    Quote Originally Posted by hiko View Post
    sam favoritism went away whith lvl cap increase and abyssea (sekanoki lowered so everyjob can get it as sub, lack of crit ws, not lot proc)

    now it come back even stronger with shoha and apex arrow .
    It's not that it stopped. They didn't weaken sam in any way, they only made it stronger with konzen-ittai while we were off gallivanting in abyssea. They basically just slapped a temporary bandaid on how broken sam was with atma, but now that we're done with abyssea, the fact that sam is just as OP, if not more so, only proves that it never really stopped.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #432
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Theytak View Post
    It's not that it stopped. They didn't weaken sam in any way, they only made it stronger with konzen-ittai while we were off gallivanting in abyssea. They basically just slapped a temporary bandaid on how broken sam was with atma, but now that we're done with abyssea, the fact that sam is just as OP, if not more so, only proves that it never really stopped.
    I just find it ironic dark knights beg/plead for being boosted on weapon skills or better magic considering how screwed up SE has made them. There are no replies to anything and they keep on making the job a farce. Now on the flipside they go and make sam even more broken and OP without them even asking (like they need more buffs). They should just delete red mage and dark knight so they have more hard drive space on their database with how this keeps going.
    (2)

  3. #433
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Of course, can't have a filthy gaijin job beating Sam outside now can we?
    (3)

  4. #434
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Of course, can't have a filthy gaijin job beating Sam outside now can we?
    SHORT DERAIL:
    I bet you are real happy about red mage lol. I was red mage for years before venturing into the depths of melee. What I find hillarious is the simple fact they are the "best enfeeblers of the realm" yet they give other jobs those same enfeebles or turn around and make anything red mage could be useful on in party 100% resistant.
    (0)
    Last edited by Chriscoffey; 12-07-2011 at 02:04 PM.

  5. #435
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I love the job too much, no matter how useless it is :/
    (0)

  6. #436
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    Then why not let the guy get his weapon skills?
    So the problem is that 1/5 being too weak and should be fixed, not merit/race system.

    Quote Originally Posted by FrankReynolds View Post
    Decision making should be about choosing whether or not to put in the effort. If all characters are the same because they have run out of things to put the effort into, SE should be adding more stuff for them to do to enhance / customize (which they are planning to do).
    I don't really agree since it's a RPG and not a competitive game like a fighting game. A RPG shouldn't just let players define their character with only gears, but also that character's unique trait. Having an aegis on your PLD isn't your char's unique trait. What are your character's unique trait? My character is stronger(high STR) but not as smart as your character(low INT), your character is faster(high AGI) but not as durable(low HP) as his character. My character has talent in sword and learn it fast(sword 8/8), but I'm really bad at using a bow(bow 0/8) and so on. Those are the unique trait. That's what merit system/races are for. Deleting this entire system will erase the room for players to define their character with traits.

    I can go dress up like MJ or Lady Gaga but I'm not going to become MJ or Lady Gaga since I don't have their unique trait. Just like face tatoo or big piercing or an Aegis can never define a person. What you're good at, have talent in, and what you're better/worse than other ppl in certain aspect is that character's unique trait.

    Other RPGs allows players to define your character with more than just gears, idk why FFXI shouldn't just because you can job change. Unless 5% of performance is omgwtf the end of world. And it's not, you're not gonna lose 100 dollar if your NIN was 1% weaker than another NIN due to combat skill merits.

    Tbh atm those differences between character are only like 3~5% of this game max, 95% of time you still compete with gear/skill/knowledge and so on, and you can still make up the character innate difference with effort. There are no point to make that 5% into 0% at all, in fact that's even more meaningful, to make up your character's innate weakness with effort is way more interesting than no weakness right from the beginning. Just leave that merit system alone and enjoy the variety between each char ;/


    Quote Originally Posted by FrankReynolds View Post


    Actually I said:

    and you said:

    Insinuating that people do actually like having crappy melee stats.
    Oh I thought you mean no one likes merit system/race. My bad. But yes, no one likes weak melee stats on melee job, doesn't mean everyone would want race/merit system to be erased.



    Quote Originally Posted by FrankReynolds View Post

    The same thing will happen with these WS. Limiting them just makes the problem worse. People are going to do the same thing they do with gear. They will math out which WS are the best, and get those 3. If you remove the cap, people at least have the option to merit more of them. It would be nice to have a bad ass Staff WS for my mage jobs, but there is no way I'm picking that and gimping my other jobs. No individuality for me. =/
    No the problem is really just 1/5 being too weak, not the cap on merit system. If there are no cap on merit system, how do you define your char with your traits? You will just max everything and lost uniqueness as a character. The cap on the merit system is there for the role-playing purpose, idk what's the super big deal over it, that you must remove it. Unless you value competition more than role-playing, but that's really not SE's vision of this game unless they change it.
    (0)
    Last edited by Afania; 12-07-2011 at 10:38 PM.

  7. #437
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I wish I could say I love the comments about people not changing things on a forum that is supposed to be for player feedback, but I could never love the inane.

    Quote Originally Posted by Afania View Post
    The cap on the merit system is there for the role-playing purpose, idk what's the super big deal over it, that you must remove it.
    For a role play element, they certainly affect damage numbers in a large way. How about instead of hurting everyone else's ability to play what they want without having to spend eight hours remeriting a category or having to get a new character if they want to play a different job like idiots do in crappy MMOs not worth playing, we have no cap on the weapon skill merits.

    Instead we have a cap on a specifically titled "Role Play Merits" section. There will be a cap of ten merits in the category, and it will have the following items in it:
    • Red Tint
      Turns character model slightly more red.
    • Green Tint
      Turns character model slightly more green.
    • Blue Tint
      Turns character model slightly more blue.
    • Tarutaru-izer
      Talk more-ithy like a Tarutaru.
    • Mithra-izer
      Talk morrre like a Mithra.
    • Knight-izer
      Talk moreth like a Knight.
    • Pirate-izer
      Talk more like a Pirate, mate.
    • Elite Mentor Icon
      Advanced Mentor Icon. Turns off after a set amount of time unless you have full merits.
    • Victory Music
      Victory Fanfare is longer with each merit.

    This way, nobody will be denied from a party over weapon skill merits ever, but you will still be able to show how much you care about role playing.
    (1)

  8. #438
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    Edited for brevity
    I don't wanna keep this long post stuff going, so I'll sum it up. I think advocating artificial weakness in place of increased power through play is a poor approach. Making the weapon skills more powerful at 1/5 would be the same as allowing people to merit them all 5/5, except that it would require less work to get them.

    Quote Originally Posted by Economizer View Post
    For a role play element, they certainly affect damage numbers in a large way. How about instead of hurting everyone else's ability to play what they want without having to spend eight hours remeriting a category or having to get a new character if they want to play a different job like idiots do in crappy MMOs not worth playing, we have no cap on the weapon skill merits.

    Instead we have a cap on a specifically titled "Role Play Merits" section. There will be a cap of ten merits in the category, and it will have the following items in it:

    ...........

    This way, nobody will be denied from a party over weapon skill merits ever, but you will still be able to show how much you care about role playing.
    Now this is a good idea for giving characters personality. Things that don't make the game frustrating to play.
    (1)
    Last edited by FrankReynolds; 12-07-2011 at 11:38 PM.

  9. #439
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    (12)
    Devin "Camate" Casadey - Community Team

  10. #440
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    Did i just hear all the dark knights /sigh at once and then die?
    (23)

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