Hello, everyone. I'm really curious to know if anyone at all has any information regarding Gurfurlur and his pop time. We have now been camped in his spawn location for 119 hours. I know I posted about this on the following thread, but I really want some information now.
Background: Sunday night at 12:30 EST, my LS finally made it to Gurfurlur's room. We know there was a besieged that morning (Circa 10 am according to one of our members who participates in every one he can), but we figure that chances are good he'll be up. I mean, who camps this guy, anyway, right?
Anyway, when we get there, he's no where to be seen. After two hours of playing around with the normal mobs gallivanting around the area, we log, thinking we'll all be able to log on Monday night and he'll be up. After all, several Wikis list him as possibly having 21-24 hour respawn at best. The little outside research we've done suggests that it might be 3-5 days between respawns. Or that it's 1 hour after a besieged if he is present and not killed (which hasn't happened in a while now).
So, Monday morning, my brother logs on with his characters. He dinks around skilling up weapons on his 95 WAR. He stays logged in the full time, moving around the area and clearing the mobs out quite often. By Monday night, Gurf hasn't popped and, after an uneventful night, we get some sleep. There's a spot right outside Gurf's pop area that's free of aggro from the normal mobs and close enough that a death by Gurfurlur will occur, plus the rest of us are camped right on the door which gives text when it's opened as well. No one comes in for Gurfurlur that night.
Repeat each night until tonight. I stand about one hour from the time we arrived Sunday night. I doubt (but it is possible) that someone killed him while we were logged out Sunday night. But, even so, that would, at worst, mean that a 5 day spawn window would put him tomorrow morning around 9 AM EST once we logged in. We've had someone either constantly watching for spawn or close enough to see things in chat. Once, Tuesday I think, another group briefly shows up, but upon not seeing him up, they move on. We're wishing we had done the same, but giving the work it has taken to get here and the time we've already spent, we really don't want to deal with getting back just to kill him.
Is this really how we have to deal with the ToAU kings now that we're level 95? When we were 75 and killing a ToAU king took work, I can see some logic behind this. But, at present, we're ready to give up on mythics entirely, especially if the other two are going to behave even remotely the same. Does anyone happen to know if the spawn window really is 3-5 days? And is it possible that the spawning conditions of these NMs be readdressed now that the kings all die in besieged a majority of the time?