I'm wondering why only one of our pets had a custom skin after all this time. I think it is patetic how much effort SE puts into the looks of our jugs, and NM for that matter.
I'm wondering why only one of our pets had a custom skin after all this time. I think it is patetic how much effort SE puts into the looks of our jugs, and NM for that matter.
Wow.... Rewind a couple months, and everyone was excited. A chance to add our support in the process of choosing a new jug pet. <Thinks to self> "Wow SE seems to be listening to us more lately. They seem to be taking a genuine interest in the game as a whole, and what we want out of it."
Then came the vote debacle.... and the subsequent no explanation.. just ignore everyone routine..
Now this info on the jugs we ARE getting... quite disappointing.
I never had any intention of leaving for 14 even if it had a solid launch...which it didn't obviously.
I had no interest in starting over from scratch after 8 years.
Someone in upper management at SE needs to understand that 11 is in desperate need of additional development staff. I get it. The game is 10 years old. However, the amount of work the small dev team is being asked to cope with is unacceptable.
I appreciate the work being done to old content. I like old content. I like VW also, but lets be real. After doing each VW fight a few times it becomes work. Mainly because the drop rates are laughable, and someone's mule gets the rare piece of gear three fights in a row.
The game is MISSING the "competitive edge" That is what allowed HNM to be entertaining for so long. The fights were repetitive. They were simple, but you got to compete. Searching for DI/SW was fun against rival LS's. Reintroduce some 99 HNM's. Revamp, and centralize PvP in a hub area *cough* White Gate *cough* . It will PAY DIVIDENDS. We're in desperate need of a break from the relentless grinding of AF3, Empies, VW, WOE.. grind grind grind I say!
If SE is pennywise, and pound foolish they will have two problems. FF14 is busted, and never going to be what they had hoped for b4 launch no matter what is done to it. If 11 doesn't get some serious attention it will continue to dwindle away (unnecessarily) to the point where it is not worth updating.
For the people on the fence about staying with 11 because they are no longer enjoying themselves. How many do you think will transition to 14 after they have seen what's become of it's predecessor? "Hmmm.. should I invest my time into a failed launch shaky product thats manufacturer has a track record of ceasing to care about their MMO's after 8 or so years?"
~Party Rock Anthem~
ya good old courier carrie is cheaper then dipper but i still wont use it LOL!!
dipper has th3 and high evasion = more pet survivability and with th a little extra farming useage.
they made the chigoes easier to attain then it would make the prices viable....
but only one pet for level 96+ really sucks :s but being a beast for so many years now i am not shocked lets hope new zones / areas allow taming again at least. I miss the charm throw run release charm panic.... where is the zoneeeee LOL
Greetings and thank you for your patience! We received some information regarding your feedback that is being discussed here, so I wanted to make sure you all saw it.
The intention of adding the toad to beastmaster’s pet array was to include a fun, mascot-type pet that you could walk around with. Due to this, its fighting proficiency has been set low.The frog pet will be useless for damage. If it’s a mascot pet, it should be able to be called in town.
I understand everyone’s requests to make it possible to call this pet in towns, but currently if it is not a specially created battle area, such as Al Zhabi, it is not possible for monsters to enter. In the case that we allowed players to summon their pets within towns, the number of characters in these areas would increase significantly and would exacerbate congestion problems, similar to what Port Jeuno has been experiencing. For this reason, calling pets within towns is not easy and we appreciate your understanding on this.
We decided to cut the abilities that inflict status ailments to enemies due to the fact that we have armed Apkallu with high HP, Subtle Blow, Counter, Store TP, and a special form of attacking.Why can’t Apkallu receive Yawn when Nazuna has Sheep Song and doesn't require having a player face it in order to use? Also, why is Frigid Shuffle considered overpowered when there are other classes and pets that can use Paralyze (Soporific).
If you are looking to paralyze your opponent, please consider using the Coeurl familiar. (The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
The opinion that these abilities are not overpowered is a subjective take on the situation. In order for the Dev. Team to look into this they would like more specific evidence. The reasoning behind calling it overpowered is because Hippogryphs are already armed with a high rate of evasion, triple attack, and very powerful special attacks. Adding abilities that inflict Dispel and Terror would make them too powerful.Why is Nihility Song considered overpowered when PUP automatons have a Dispel attachment, which does not cost TP and has no Ready timer. I am upset that Jetattura is being removed. I do not feel that these abilities are overpowered and wish the Dev. team would just adjust the abilities instead.
In the case you would like to use Dispel, we recommended using the Eft familiar.
We are planning to adjust Adamantoise a bit more. Though we will not be adding Head Butt, we are looking to increase the power of Aqua Breath a bit.I’d like the Adamantoise pet to have Headbutt to help with being a tanking pet, since it seems like that is this pet's purpose.
As written in the job adjustment manifesto, the focus of adjustments currently will revolve around familiar pets.Since there is only one level 96+ jug pet scheduled for implementation, does that mean we will be able to tame and charm pets in upcoming content?
I don't play BST at all, but I'm just curious... what is the point of the JA Charm? Seems like it's more useful as a dynamis proc than an actual useful ability (in and of itself).
Back before Abyssea and the level cap raise Beastmasters would use charmed pets for exp because call beasts were extremely weak in comparison. It also made financial sense when you never really needed to cure charmed pets. BST charming is a lost art. But I don't see many people missing it with all the short comings of it these days with how well off call beasts are now.
Last edited by Vold; 12-01-2011 at 10:21 AM.
Regular "John" Doe - Not on the Community Team
Cant help but reply to such a comment lol.I don't play BST at all, but I'm just curious... what is the point of the JA Charm? Seems like it's more useful as a dynamis proc than an actual useful ability (in and of itself).
charm is bst main ability always has been, taking charm away from bst for abyessa was like taking cure away from whm, but it seems acording to Rukkirii not only will they not fix this massive bug but it will be the status quo for future content.
SERAPHBismarck
Pround member of Reminding se there is a bst forum.
BRING BACK CHARM!
Then the dev team should do something to make it a little easier to go between different pets..(The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
It's not a "massive bug"; it's an intentional design shift for the job. It also allows them to give you types of pets that wouldn't have been given in the past.but it seems acording to Rukkirii not only will they not fix this massive bug but it will be the status quo for future content.
Last edited by Alhanelem; 12-01-2011 at 11:00 AM.
While I still think the Development Bros' logic is a bit loopy when it comes to balancing some things, I appreciate that somebody took the time to explain the thought that went into things. Thanks for that.
For Ready commands in general, I have to wonder if the Development Bros realize how little value Ready commands that only do damage have for most if not all players. Compared to all but the worst players, Beastmaster pets gain TP slowly and their damaging Ready moves are not very...well...damaging. As of such, Ready moves are generally used for strategic purposes.
This makes me very curious about the Hippogryph's "very powerful special attacks". I want to believe that Fantod can actually make it kick someone's face in with the next TP move used, but I have this nagging feeling it's just a matter of the Development Bros and myself having drastically different ideas about the meanings of "very powerful" and "special" and maybe even "attacks".
If the Development Bros are inclined to defend their decisions like this, though, I'm willing to have faith.
Last edited by SpankWustler; 12-01-2011 at 02:22 PM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |