Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 50
  1. #41
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'd always assumed that the reason PLD doesn't get the highest tier of shell in the first place is simply because it would be a higher level than the level cap due to shells being learned at later levels than protects (PLD had pro IV and shell III at 75, now it has pro V and shell IV at 99).
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by camaroz View Post
    I dont care one way or the other. you said pld doesnt need shell 5, i simply stated a fact about holy2
    And you got an answer about Shell V already, get over it.
    (0)

  3. #43
    Player camaroz's Avatar
    Join Date
    Apr 2011
    Posts
    71
    Character
    Nitenichi
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    And you got an answer about Shell V already, get over it.
    last word.jpg
    (2)

  4. #44
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Personally I don't see why PLD needs Shell V even at 99. Granted yes I have Aegis but even if I didn't Shell IV is just fine. Giving Holy II is just a waste imo. The amount of MP that it will need is prolly 1/3 of most PLD MP pool and its not going to be worth using. They should have given Flash II instead.
    (1)

  5. #45
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Unleashhell View Post
    Giving Holy II is just a waste imo.
    Spell list completion, and the spell was already in the dats even before they gave it to White Mage. If anything, it was a waste to give it to White Mage, because that was the real effort - giving it to Paladin is just a simple toggle of jobs able to use a spell.

    Holy II has twice the potency of Holy for only 50 more MP. Which is to say, Holy II completely sucks unless you use a full Solace charge or Divine Emblem, in which case it only mostly sucks.
    (2)

  6. #46
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    395
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    i think Protectra V and Shellra V should be scroll items and WHM merits should be changed to Protectra VI and Shellra VI as it makes no sence that other jobs can have WHM meritted spells pretty much
    (1)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  7. #47
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    I'm still confused by the fact that enemies can use spells as PLDs that we can't even if we hit the same level. I mean, the same could be said about NIN and it's inability to learn some Ni level spells, but take the Banish spells - isn't PLD the anti-undead job? I know most people here wouldn't care either way about them, but I'm just curious about the logic behind us not getting them but we get Holy II. How about Raise II?

    I guess I'm just mainly wondering about the thought process behind giving jobs certain spells and not giving it to them when a beastman, for example, of the same level can use spells that we don't have access to.
    (1)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  8. #48
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Clou777 View Post
    i think Protectra V and Shellra V should be scroll items and WHM merits should be changed to Protectra VI and Shellra VI as it makes no sence that other jobs can have WHM meritted spells pretty much
    Not at 75 they couldn't, and still can't. Shell V and Protect V are only equal to tier one, and is single target. That's like comparing a SCH Accessioning Phalanx with Phalanx II.

    Personally, if they do change it then it should be plain old "Protect Effect and Shell Effect" not another tier.


    Quote Originally Posted by LeaderofAtlantis View Post
    I'm still confused by the fact that enemies can use spells as PLDs that we can't even if we hit the same level. I mean, the same could be said about NIN and it's inability to learn some Ni level spells, but take the Banish spells - isn't PLD the anti-undead job? I know most people here wouldn't care either way about them, but I'm just curious about the logic behind us not getting them but we get Holy II. How about Raise II?

    I guess I'm just mainly wondering about the thought process behind giving jobs certain spells and not giving it to them when a beastman, for example, of the same level can use spells that we don't have access to.
    This is true of most jobs. RDM enemies can cast more than 15 different spells at much lower levels than RDM can even get at 99. A few examples:

    Diaga II - Lowers defense of enemies within area of effect and gradually deals light elemental damage.
    MP Cost: 60 Casting Time: 1.75 Recast Delay: 6.25
    Target: Enemy / Type: White / Element: Light / Skill: Enfeebling Magic
    Jobs: WHM52 RDM45

    Diaga III - Lowers defense of enemies within area of effect and gradually deals light elemental damage.
    MP Cost: 120 Casting Time: 2.0 Recast Delay: 6.5
    Target: Enemy / Type: White / Element: Light / Skill: Enfeebling Magic
    Jobs: RDM75

    Meteor II - Magic Help Message.
    MP Cost: 150 Casting Time: 18.0 Recast Delay: 52.0
    Target: Enemy / Type: Black / Element: Light / Skill: Elemental Magic
    Jobs: WHM75 BLM75 RDM75

    Paralyga - Magic Help Message.
    MP Cost: 12 Casting Time: 4.0 Recast Delay: 20.0
    Target: Enemy / Type: White / Element: Ice / Skill: Enfeebling Magic
    Jobs: WHM61 RDM61

    Slowga - Magic Help Message.
    MP Cost: 30 Casting Time: 2.5 Recast Delay: 30.0
    Target: Enemy / Type: White / Element: Earth / Skill: Enfeebling Magic
    Jobs: WHM61 RDM61

    Hastega - Magic Help Message.
    MP Cost: 80 Casting Time: 4.0 Recast Delay: 30.0
    Target: Self Only / Type: White / Element: Wind / Skill: Enhancing Magic
    Jobs: WHM61 RDM61
    It's just the stupid way SE works.
    (1)
    Last edited by Daniel_Hatcher; 11-28-2011 at 10:22 PM.

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    RDM should totally have AoE enfeebles. Why does WHM get AoE cures and enhancing and BLM gets AoE nukes but RDM gets nothing aoe except diaga. Worthless.
    (1)

  10. #50
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Daniel_Hatcher View Post
    Not at 75 they couldn't, and still can't. Shell V and Protect V are only equal to tier one, and is single target. That's like comparing a SCH Accessioning Phalanx with Phalanx II.

    Personally, if they do change it then it should be plain old "Protect Effect and Shell Effect" not another tier.
    but... Phalanx is stronger than Phalanx II with 5 merits... or it was back at 75, the last time any rdm I knew had any phalanx II merits at all... or did I miss the point entirely?
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

Page 5 of 5 FirstFirst ... 3 4 5