Why oh why does SCH not get Cure V at 99??? It makes no sense at all.
Why oh why does SCH not get Cure V at 99??? It makes no sense at all.
The same reason RDM doesn't. SE Don't want 'em too.
Last edited by Daniel_Hatcher; 11-18-2011 at 04:33 AM.
Sch will probably get Faith to make up for no Cure V
SE wants WHM to be the games only healer. which i might add is completely retarded, there is always always always 2-3 jobs to choose from to fill a role. as it stands now a paladin can gear out in MP gear and Curepot gear and be just as effective as a rdm or SCH at healing.. kinda dumb imo
Sch curing is not gimp imo. With all the new cure potency gear sch got, breaking 1k cure IVs should be easy(if not close to 1k). The only problem is the recast and casting time of cure IV, which can be offset if you use a precast set with fast cast, and grimoire spell casting-. With these regen changes, I think sch will make a fine #2 healer. Although i wish they changed the casting time and duration of regen.
unless you are including rapture and like double light weather and day bonus cure 4 won't be hitting 1k cures and that is assuming you are also using cure potency at cap50%
the duration for regen is being adjusted as well (see regen adjustments)
at current sch is lacking fairly hard on anything that would matter as such it is "gimp" for a lack of better words. Fact remains we are spamming a high enmity cure for less then desirable hp restored. Regen adjustment alone will not alleviate the problem, however with talks of increasing cure 3 and 4 formulas as stated by the dev, and in conjunction of possible new gear and abilities, only time will tell what will become of sch in the light arts realm.
As a SCH, I have little desire for Cure V per se. I feel worse for RDM not having it, as WHM has Addle. What I do want is good damage mitigation tools to relieve my curing necessity that make sense for SCH. In the past I have said I want a blink type proc cure. I've seen someone else say they want Weather to also be cast on an enemy to get the possible weather reduction for mismatches. Something, anything that can reduce incoming damage that isn't the norm of Stoneskin, Blink, Phalanx that you can give your party to make that cure IV go farther.
all u guys are wrong rdm once had cure 5 back in 2003 before the ps2 release of ff11 se took it off rdm for what ever reason if u dont belave me check the past updates from that time
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