Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 134
  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99

    SE's stance on Cure V

    Camate posted about the Dev's current stance on Cure V and other jobs.

    http://forum.square-enix.com/ffxi/th...9-SCH-Feedback

    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    Basically what many of us have been saying for months now. SE has no intention of allowing RDM or SCH to be capable of replacing a WHM. Although it seems they are looking to adjust cure potency and modify regens to close the gap a bit. I'm hoping for access to Regen III / IV on RDM, probably won't happen but I can always dream.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    It's sad how they don't quite grasp that cure potency caps and so they say "we're releasing more cure potency gear guys, so you can't have nice things".
    (4)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.
    (0)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.

    Umm no they said making MND and Healing Magic skill more important. Meaning /WHM might actually get nerfed depending on how they do it. /WHM has half the skill of WHM main yet the base cure power is roughly the same, there is something wrong with that picture.

    I know your sad and Q.Qing all day about not having Cure V, but SE plainly stated they don't want RDM or SCH main healing. They flat out said it, no having to read between the lines or guess their intentions.
    (10)

  5. #5
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by cidbahamut View Post
    It's sad how they don't quite grasp that cure potency caps and so they say "we're releasing more cure potency gear guys, so you can't have nice things".
    You only went on to notice only one thing they said. They are releasing more cure potency gear, yes. BUT, they also said that they was going to make adjustments to the way MND and Healing skill affects cure potency. Meaning that even without gear, their changes will innately increase the amount cured per spell.


    Quote Originally Posted by Daniel_Hatcher View Post
    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.
    It appears you don't know what it takes to be a Dev for any game. The way people complain, yall expect developers to just jump on it and be able to do it instantly sometimes. Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that. Accept it and move on. I mean hell, many people want PLD to have Cure V and Shell V (myself included), but for the same reasons, there is a purpose in not having PLD accessible to these. Accept your roles, adapt accordingly, and rediscover what the jobs are for.
    (13)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Moonracer View Post
    Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that.
    Thank you for that. I needed a good laugh.
    (3)

  7. #7
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by cidbahamut View Post
    Thank you for that. I needed a good laugh.
    You see it as a laugh, but indeed that was their original intention. Gotta see inside the box to grasp it. Yes RDM has nukes, buffs and the like. SCH has mostly everything from WHM and BLM (so essentially, RDM too but then some) BUT, you have to look at gear, and merits and such. they are designed to enhance the job's purpose. RDM's merits are designed towards enfeebling, and despite how you wanna spin the elemental accuracy, its main purpose for that is to help enfeebs stick better. Yes RDM gets Phalanx II as a merit, upon which I should "somewhat" expand upon my original statement, and add that RDM is for SELF enhancement, with slight capability to enhance others, albeit at an increased mana cost. RDM is a self sufficient job, but partywise, they're almost reduced entirely to enfeebling; light, weakened nuking; and tossing out refresh/II, and phalanx.
    (4)

  8. #8
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by cidbahamut View Post
    Being a sub-par mage in general. Nuke some, heal some, buff some, lament the fact that enfeebling has been horribly mishandled by SE, cry yourself to sleep in a corner. Or maybe that's just me and my cynicism.
    So in this stance, you're using RDM's need to have Cure V as a way to make it useful? Problem is, yes level cap increases changed the way the game went for RDM. But, like i said in my last post, RDM is a solo specialist anyway more than anything. Capable of doing all, but less so in some areas. Again, partywise, I've stated what they're ultimately reduced to. Yes, it seems less so now for RDM. But I honestly do not see much change in usefulness and need of RDM than before. People just sore because now WHM is back in front of RDM.
    (4)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Why yes, Rdms are in high demand for their merit spells no one else can do.

    Oh wait.
    (3)

  10. #10
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    Why yes, Rdms are in high demand for their merit spells no one else can do.

    Oh wait.
    Lol, that made me laugh. slightly true, yet in Port Jeuno (the new whitegate, ugh, miss that place) I still see many shouts everyday for a rdm. And I still have people ask me to play on rdm often for enfeebs and refresh and such. So like I said, I fail to see the extreme lack in usefulness that people are claiming for RDM. Looking towards the future though, with new content on the way, perhaps like for instance the new dungeon crawl slated to be released in 2012, RDM will come back to the peak of the mountain people put it on.
    (2)

Page 1 of 14 1 2 3 11 ... LastLast