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  1. #171
    Player Catmato's Avatar
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    Quote Originally Posted by Blah View Post
    Like I said, they denied it when asked, but if it really is true then why have the 99 essentially programmed in?
    The could "essentially" raise the level cap to 255 if they wanted, possibly even up to 65535, without having to reprogram anything, just changing some variables.
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    Last edited by Catmato; 04-07-2014 at 08:36 AM.

  2. #172
    Player Blah's Avatar
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    Quote Originally Posted by Catmato View Post
    The could "essentially" raise the level cap to 255 if they wanted, possibly even up to 65535, without having to reprogram anything, just changing some variables.
    YAAAAAAY I get to be 65535
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    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  3. #173
    Player Mirage's Avatar
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    Quote Originally Posted by Catmato View Post
    The could "essentially" raise the level cap to 255 if they wanted, possibly even up to 65535, without having to reprogram anything, just changing some variables.
    They might need to implement stat-tables for the higher levels, unless the stats are generated according to a set of mathematical formulas that will scale neatly up to any level. Of course, changing the level cap without giving us higher stats is also completely possible to do, but wouldn't serve any purpose in the new areas, as level correction was removed.

    If they aren't automatically generated, they'd probably need to manually decide the values for these stats at each level.
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  4. #174
    Player Catmato's Avatar
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    Quote Originally Posted by Blah View Post


    YAAAAAAY I get to be 65535
    Quote Originally Posted by Mirage View Post
    They might need to implement stat-tables for the higher levels, unless the stats are generated according to a set of mathematical formulas that will scale neatly up to any level. Of course, changing the level cap without giving us higher stats is also completely possible to do, but wouldn't serve any purpose in the new areas, as level correction was removed.

    If they aren't automatically generated, they'd probably need to manually decide the values for these stats at each level.
    I'm not going to continue arguing semantics or explain the basics of programming as it's thoroughly off-topic.

    Reiterating my earlier post, I believe they put TH on an underpowered weapon because they hadn't planned on raising the level cap and introducing DMG:100+ daggers. It's a moot point now anyway with the TH cap.
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    Last edited by Catmato; 04-07-2014 at 10:12 PM.

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