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  1. #1
    Player hideka's Avatar
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    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99

    Fusion Magic (not mixing of spells)

    this is an idea i had posted a long time ago in another forum, figured id move it over here and see what people thought

    Sublimation: Changing sublimation gear mechanics to allow then enhanced effect to be applied when the job ability is activated, and last the duration of the charge even when un-equipped.

    Reasoning: while the recent tweaks to sublimation are Awesome, all of the nifty sublimation gear that is out now, has little to no efffect to the charging time due to the fact that you cant utilize the enhanced ammount more then 20% of the time in a combat situation, AND you have to set an idle macro (for those of you who dont use scripts), its a mega hassle.

    Dark arts: adds natural magic attack. increasing by 1MAB every five levels from level 10, resulting in +16 Magic attack bonus.

    Reasoning: without any form of natural MAB it is IMPOSSIBLE for sch to currently hold a candle to a blm. they trump us in both casting power AND speed now, putting us into the old rdm position of "Meh caster" where a BLM will ALWAYS be prefered over a SCH. even with 16 additional MAB, it will be IMPOSSIBLE for us to even compete with blm for sheer damage out put. the only thing we still trump BLM in is MP efficiency, which pales in comparison to a BLM/RDM who has pretty much -50% casting speed and +36MAB at all times. where as we have to use a job ability to reach those ammounts, severely limiting us. oh and not to mention, ONE Piece of our AF3 has mab. ONE. hell we dont even get access to the good MAB !@#$%&.. I.E: Eradico mitts, BARD can wear them SMN can wear them, but not sch. W T F
    (this isnt an attempt to make sch better then blm, just an attempt to make BLM not the only choice)

    Light arts: Innate +10% cure potency
    reason: SCH has a severe lack of Cure potency gear (out side of suryas staff). this will also serve as a buff to RDMs who /sch.

    Magic:

    Cure 5.
    Tier 2 Storm spells
    Tier 2 Helicies

    Buffing Addoloquim to 2-3 TP per tic(enhanced by gear if anything)

    Fusion Magic: magic that has two elements for SC purposes, that carry additional effects.

    Aduro Illustrio: Fusion elemental magic. Fire & light. Additional Effect: increases damage done by Ice and darkness for 30 seconds.

    Glacialis Fons: Distortion elemental magic. Ice and water. Additional effect: Increases damage done by Wind and Fire for 30 seconds.

    Ventus Reboare: Fragmentation Elemental magic. Thunder and wind. Additional effect: Increases damage done by earth and water for 30 seconds.

    Terra Pullus: Gravitation elemental magic. earth and darkness. additional effect increases damage done by light and thunder for 30 seconds.

    Omnino Creperum: Darkness elemental magic. Earth Darkness Ice water Elements. additional effect: increases damage dealt by all light alligned elements for 60 seconds.

    Funditus Elucido: Light elemental Magic. Wind Fire Thunder Light elements. Additional effect: increases damage dealt by all darkness aligned elements for 60 seconds.



    omnio creperum and funditus elucido are meant to be damage enhancers for universal elements that would help bolster any incoming elemental damage.
    (1)

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Sublimation: I'm fine with the way it's done. Almost every other buff to spells/abilities are done in a similar way.

    Dark Arts / Light Arts: It's an okay buff, though I'd imagine SE avoided this due to Rapture and Ebullience existing.

    "Fusion" magic: Isn't that bad of an idea, I'll assume they have no natural damage ability only weaken the enemy to the elements of the skillchan, possibly opening up more use in Immanence.
    (0)

  3. #3
    Player hideka's Avatar
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    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    i actualy thought of them as Nukes that werent the best, if that makes any sense.

    they would be akin to
    MP: T3
    Damage T3.5
    Casting Time: T2

    if you had to relate them to current spell casting magic tiers. they were pretty much meant to be a way to encourage the use of Immanence.

    Re: to sublmation- actualy just about every regen, refresh, regain ect ect ect, dosent have to be worn once the matching spell or job ability is applied. i see no reason to bar this pattern from sublimation
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by hideka View Post
    Re: to sublmation- actualy just about every regen, refresh, regain ect ect ect, dosent have to be worn once the matching spell or job ability is applied. i see no reason to bar this pattern from sublimation
    It's the equivalent of: Adds "Refresh" Effect which is only active when equipped.
    (0)

  5. #5
    Player hideka's Avatar
    Join Date
    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It's the equivalent of: Adds "Refresh" Effect which is only active when equipped.
    ok looks like im gonna have to write this one out for you.....

    Savants's Earring RareExclusive
    [Ear] All Races
    Enhances "Sublimation" effect
    Lv. 90 SCH

    Enhances "Sublimation" Effect

    * Drains an additional 1 HP => 1MP


    now lets look at another piece of gear that enhances refresh.

    Estoqueur's fuseau +2 AugmentRareExclusive
    [Legs] All Races
    DEF: 42 MP +65 INT +9 Magic Accuracy +6

    "Magic Atk. Bonus" +6
    Enhances "Refresh" potency
    Set: Augments "Composure"
    Lv. 83 RDM

    Enhances "Refresh" potency

    * Refresh spells give an extra 1 MP per tick.

    and now lets look at a piece of gear that provides refresh effect.

    Duelist's chapeau RareExclusive
    [Head] All Races
    DEF: 24 MP +14 Resist Vs. Wind +10

    Enfeebling magic skill +15
    Adds "Refresh" effect
    Lv. 75 RDM

    do you see how theyre worded? an "Enhances Refresh effect" perpetuates once the piece is removed, as with ALL "enhances job ability/spell" pieces. now by logic the same should apply to sublimation gear, however it does not.
    (0)

  6. #6
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Sublimation
    I'm fine with the way this works now. If it were straight refresh I might feel differently but Sublimation has that nice added sleep avoidance. Sometimes I don't care for the quicker charge as much as I care for that. Also, since the upgrade to sublimation for SCH main, I have yet to be in a situation where I really want sublimation to charge faster when I can't be in idle sublimation plus mode. I know, do more with more MP, but it's not really something that has hit my wish list yet.

    Dark Arts
    Sounds good to me, though tier II storms might cover it and I'd like these more for their ability to help other casters.

    Light Arts
    I look at this a bit differently. I honestly think with Korin Obi + Aurorastorm + Twilight cape SCH is in a great place with cure potency even while being left off of Roundel and not having potency on our specific gear. My problem with main healing isn't so much potency, it's not having another large cure for when the Cure IV timer is down and someone needs it again after I've just filled them up (or someone else needs it). Also, the high enmity from restoring so much with Cure IV. It's the inability to spam and to avoid the enmity spike that bothers me. We'll see what Regen V does. It might do the job, at least on the 3 mobs that don't dispel it

    Fusion magic
    I've always loved this concept of yours, especially the names and for their encouragement to use Immanence. I also like that the use of these spells would benefit all casters in the party, like storms and Klimaform can. I think at one point you had also suggested being able to create Cosmic Elucidation with Immanence and the light and darkness fusions. This would be an incredible 99 ability for SCH.
    (1)

  7. #7
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    yep, but the idea of putting CE into the hands of a mage over a samurai keeps getting batted down and stomped on, so i decided to leave it out. i would like the mechanics to prevent a SCH from closing CE, and only allow it to be closed by a melee with a high tier WS like emperyan mythic or relic.
    (0)

  8. #8
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    You're really going to use SE's wording as a reasoning, really? Even they're not consistent with what they do.

    ITT: We're not over-powered enough, give us more.
    (0)

  9. #9
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    ITT: We're not over-powered enough, give us more.
    BWAHAHAHAHHAHAHAHAHAHAHAHHAHAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAH
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #10
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Raksha View Post
    BWAHAHAHAHHAHAHAHAHAHAHAHHAHAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAH
    When it comes to MP efficiency, he's actually making a pretty valid point. If you're a SCH, and you're running out of MP(even outside Abyssea), you need to get more refresh/sublimation gear, and you need to learn how to use your strategems correctly. I never run out of MP, and I have terrible gear.

    EDIT: By the way, to the OP: If you're playing any mage job, you should already have an IDLE macro, or else you're doing it wrong. If you're playing SCH, your macros should be complex enough to make this work for sublimation IDLE gear vs. regular IDLE gear.
    (0)
    Last edited by Eric; 12-10-2011 at 04:27 AM.

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