I really like that idea, adding ammo that is only available through scavange. Actually the more I think about it, that's a really good idea.
- Add ammo that can only be obtained through scavange.
- Make the ammo new and different form what's obtainable on the AH.
- Make different types of ammo; Arrows/Bolts/Bullets.
- Make the ammo of varying quality - Make some types worse than whats available already. Make some better.
- Make the ammo EX so it can't be sold, and thus can't be abused to make gil.
- Give scavange the chance to dig up Full Quivers/Pouches.
- Remove the materials like Firesand from Scavange.
- Make the success rate of the ability worthwhile, would require testing for the correct balance.
- Keep Old Quivers/Rusty Bolt Cases as booby prizes, similar to Rusty Bucket/Subligar/etc in Fishing, but make them a low % chance.
- Make the new ammunition a much higher % chance than Old Quivers/etc to find.
- Make the stronger types of ammunition more rare.
- Example: 5% Chance to dig up an ammo more powerful than that available on the AH. 20% chance to dig up ammo on par with the AH. 50% Chance ammo slightly worse than AH. 25% chance to dig up Rusty/Crude ammo.
These changes would:
Allow Rangers (And Corsairs with Ranger leveled) the oppertunity to have more ammunition without the trouble of AH supply and difficult crafts/cost.
Allow them access to specialist ammunition, such as ammo with specific stats or additional affects, that wouldn't otherwise be available.
Make scavange a useful ability that directly helps the job.
These changes would not:
Allow players to abuse the ability to make gil.
Negate the need to purchase ammo on the auction house.
The success rate of the ability would need to be balanced so that Rangers are still required to buy or craft ammunition, but will be able to use a mix of both bought ammo and scavanged ammo.
This would relieve some of the ammunition availablity and cost concerns RNG and COR have, without crashing the ammunition market. At the same time it will provide utility to an otherwise forgotten and useless ability.
It should be designed as a way to supplement your ammo needs, whilst occasionally giving you a booby prize and occasionally giving you awesome ammo that surpases that which can be bought.
Thoughts?