Originally Posted by
Leonlionheart
Fix OA: Change TP gain to scale with both MP cost and casting time and have it increased proportionately to your current attack speed. Delay/Casting Time + MP/Tier of OA = TP gain.
Base Delay: 513(8.55s), casting Fire III (6s, 113 MP) would net you 16.3 TP (5 from Cast, 11.3 from MP), including a heavy STP set you would get 24.1 TP.
Capped Haste Delay: 102.6(1.71s), casting Fire III (6s, 113 MP) would net you 39.8 TP (28.5 from Cast, 11.3 from MP), including a heavy STP set you would get 58.9 TP. (Dealing 300 damage, if lucky, compared to around 4 melee hits doing 100~800 dmg each, this tradeoff would still be heavily underpowered and only used when proccing odd weapons in VW)
How is this overpowered when at most DRK gets (from gear) 5/mp tick back (severely gimping yourself if using refresh set in DD situations) and you'd run out of MP after 4~6 Fire III's?
Honestly DRG can get something around 40~80~160 TP just from Soul Jump(NA~DA~TA proc), and SAM can get like 110 just from Ikishoten+Zanshin(hasso) procs with Kikugosaku (inb4 masa or ->). WAR can get, theoretically, 100.2 TP in 3 seconds (in Abyssea, prime conditions, against a target with TA) with Retaliation + Apocalypse Atma. Asking for 60 TP in prime conditions while SEVERELY gimping your DPS isn't much to ask for.