Dear SE, please make the Xbox 360 controller for windows work on this game.
Thanks.
It would be, because AFAIK that requires the newer input standard used by the xbox controller (Xinput). FFXI uses DirectInput (part of DirectX 9 and earlier) for gamepad support, so functionality which depends on Xinput wouldn't be available. Newer games that support the xbox controller specifically do not support a lot of older game pads because they only use Xinput, not DirectInput, which is now considered depreciated by Microsoft and will no longer be a part of future versions of DirectX.
FFXI for PC doesn't use Xinput, thus it will not fully support the xbox 360 controller under Windows. (The Xbox 360 itself is another matter, because it's not Windows)Dear SE, please make the Xbox 360 controller for windows work on this game.
so update FFXI'directX program ....
update FFXI engine !
thow away ps2 version !
ho my.......... it's 2012...
make a new FFXIv2.0 with the FFXIVv2.0 engine (dream )
Last edited by Evan; 01-03-2012 at 07:12 PM.
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Or another simplier solution without having to download 3rd party driver (sorry I haven't tried any other one but the XBCD one but that doesnt' work anymore with Win 7 since all drivers now must be signed). I remap it so instead of using the 2 triggers, I just use the 'bummers' above them. It actually only takes very little time to adjust to use the bummers.
turning off driver signature enforcement is a very very bad idea for most users.
No it wouldn't, the shoulder buttons show up as an axis in Directinput. It would not be hard to make FFXI able to recognize an axis as a button. From a programming standpoint it's not hard.
Actually the Xbox 360 is windows, just not Intel Windows. It runs a PowerPc version of Windows and DirectX 9. Porting applications between the PC and Windows is basically just a matter of cross compiling the application.
Last edited by Atomic_Skull; 01-04-2012 at 06:30 AM.
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