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  1. #1
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99

    Pupdate 10-28-2011

    Looks like they are adding the pup changes to test server today. Please use this thread to post findings. I will edit this first post to keep it update with the new info we find.

    I go to work now but should have plenty of time this weekend to test all this delicious goodness ;-)
    *All credit goes to original testers. I will not take full credit for anything other than compiling.

    AI
    Spell priority (no maneuvers)
    enhancing>Na> Healing > Regen > Enfeebling

    Enhancing:
    Phalanx/Stoneskin (Storm only) > Protect >Shell > Haste
    Enfeebling: slow/poison 2/ blind / bio 2/ paralyze/ silence / addle

    For soul soother:
    at 100% hp no maneuvers
    Enhancing: Protect >Shell > Haste
    Enfeebling: slow/poison 2/ blind / paralyze / bio 2/ silence / addle
    Cure:

    For stormwaker
    Enhancing -> Elemental -> enfeebling
    UNLESS
    elemental can one shot
    ice - paralyze
    fire - addle
    dark - blind > bio 2
    earth - slow
    wind - silence



    Spell casting timers:
    Assuming casting time is the same for all frames, if found other wise please report
    Global: 8 sec
    enfeebling: 8 (would cast as soon as global recast was up)
    enhancing: (stone skin/phalnax/protect/shell/haste): ~ 15 sec
    regen -15s
    cure -15s (soul soother)
    -na -20s

    nukes - 30 sec (with blm)

    spell triggers:
    Absorb attri - blm head only - mob must have buff + drk maneuver
    Enhancing - water
    dispel - rdm head only
    dread spikes - blm head only- double dark + top of hate list
    stoneskin -IS effected by Enhances "Stoneskin" Effect Gear
    phalnax - consistantly absorbs 31 damage against 1000 Needles

    Attachmenst:
    • Shock absorber - 283 stone skin at 95 (was 100) on 3 occasions it absorbed 350-363 damage
    • auto repair kit 2: ----- Harlequin Frame
      1 light: 12 HP/sec
      2 light: 24 HP/sec
      3 light: 37 HP/sec
      ----- Valoredge Frame
      1 light: 12 HP/sec
      2 light: 25 HP/sec
      3 light: 38 HP/sec
      ----- Sharpshot Frame
      1 light: 11 HP/sec
      2 light: 22 HP/sec
      3 light: 34 HP/sec
      ----- Stormwaker Frame
      1 light: 10 HP/sec
      2 light: 21 HP/sec
      3 light: 32 HP/sec
      2 light: 21 HP/sec
      3 light: 32 HP/sec
    • reactive shield - The new description says increases counter atk damage, that's an error. The attachment does what the original post by camate said, "Added a bonus to the amount of spike damage dealt based on the frame’s skill level" (does 54-57 at 95)
    • flame holder - raise magic mortar from 355 to 415 with 1 fire maneuver, someone else can do ftp calculations,,,, raised armor shatter from 2430 to 2650
    • replicator - adds shadows based on the number of maneuvers when hp <50% (<75% with damage gauge) 0/3/7/9 shadows??? (was 2/3/4)
    • drum magazine - 20/15/10/5
    • volt gun - 6 / 23/ 37 / 73 (on easy pray worm) 43/x/x/90 on ep bluffalo
    • Mana Booster: By Maneuver: 0/1/2/3 -> 10%/25%/35%/45% fast cast
    • steam jacket - +5% from current 30/40/50/65 (according to jp)
    • Armor plate 1
      0 earth mav -5% pdt
      1 earth mav -7.5% pdt
      2 earth mav -10% pdt
      3 earth mav -15%pdt
    • Armor plate 2:
      0 earth mav -10.2% pdt
      1 earth mav -15% pdt
      2 earth mav -20% pdt
      3 earth mav -25%pdt
    • damage gauge ???
    • inhibitor : 5/15/25/40 store tp (was 5/10/15/20)

    New ability/oils:
    Maintenance
    2 min reuse
    not on the same timer as repair
    Consumes repair oil as expected

    Stout servant 2
    At 95 apparently we got Stout servant 2
    466/500 1000 needle = 6.8% pdt aka stout servant 2

    repair oil +3
    restores 40% of hp
    40/tic regen for 120s



    Bugs:
    Harle no longer casts
    Still spams silence on crabs
    whm trys to erase sleep (instead of cure to wake)
    reactive shield - chat log is buged (mashera begins to use .. ) (mashera gains fire spikes)
    replicator - mash uses .. (same as reactive shield)
    error msg while casting absorb attri
    casts na before cures
    (0)
    Last edited by Dfoley; 11-01-2011 at 07:33 PM.

  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    WHM spell cast priorities with no manuevers

    Protect v
    Slow
    Poison 2
    Shell v
    Haste


    (slow then poison, 4 seconds apart no maneuvers up)

    Magic mortar does around 400 dmg at 95 with full hp
    (0)

  3. #3
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Anybody noticed any sort of reduction in MP cost?
    How "spammy" is the AI? Like the old bugged Harlequin one?
    Would really love to hear more opinions about the possible MP issues that could come from this, hoping to hear positive replies implying there's no need to worry :P
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. 10-28-2011 08:36 PM

  5. #4
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Dfoley View Post
    WHM spell cast priorities with no manuevers

    Protect v
    Slow
    Poison 2
    Shell v
    Haste


    (slow then poison, 4 seconds apart no maneuvers up)

    Magic mortar does around 400 dmg at 95 with full hp
    it probably considers DoT it's own category so it wouldn't be mixed up with other enfeebles or dark magic. like poison/bio/dia on one timer, paralyze/slow/blind/addle on another, and aspir/drain/aspir2 on another.
    (0)

  6. #5
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    At work at the moment but here are my thoughts at the moment.

    1) The minimum delay between casts of any type seems to be 4 seconds. (Aka protect -> 4s ->slow ->4sec ->poison 2)
    2) It enhances the master and not the pet (without maneuvers), never got it to shell/protect/haste itself and buffs seem to be a 10s recast (hard to tell without a time stamp in the log will parse this weekend).

    I wouldnt say its spammy, its just finally getting to where a regular player would be. Only a regular player cannot unload on buffs/debuffs/heals then Deactivate/activate deploy for full mp.

    There appears to be no change in mp consumption, which doesnt bother me at all, nor do I think there needs to be. Even on WHM.... worse case scenario you deactivate (with less than 100% hp) DEA -> pet cure 5s itself -> deactivate activate deploy -> full hp/mp pet again.
    (0)

  7. #6
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    4s might be enough to avoid exagerate spamming of spells (i.e. mp consumption).
    Should check if some attachment can make those 4s reduced.

    Tactical Processor? Mana Booster? Damage Gauge?

    Having to resort to ADD to compensate for possible Mana issues is definitely not something I was looking forward to. If anything, I would have loved for SE to kill ADD once and for all, but since they released Deus Ex Automata I figure that would be kinda hard to do =/
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #7
    Player Lessina's Avatar
    Join Date
    Jun 2011
    Posts
    24
    Character
    Lessina
    World
    Quetzalcoatl
    Main Class
    PUP Lv 96
    Could anyone get the Harlequin to cast spells? Even with maneuvers mine would just walk around and hit things. Also tested Drum Magazine for a short time, With Scope and Three Wind maneuvers he was using RA's pretty frequently and I didn't see him miss. With Haste Attatchment it also builds TP absurdly quickly.
    (0)

  9. #8
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Prioritizing Slow and Poison over Haste is going to be -really- annoying if that's how it ends up. Anything the puppet won't be able to land slow or poison on will instantly negate our flashy new self haste, unless they also got rid of the "I don't care if I'm fighting something with 10,000,000 earth resistance, I will cast slow and and you will like it" stubbornness (I've had it happen even with scanner equipped, though admittedly not as frequently).

    However, a 4 second Global recast is so beautiful that I want to cry.

    Oh, anyone gotten their hands on Oil+3 yet? Should confirm it's regen potency while we have the chance. Theoretically it should be 40 hp/tick over 40 ticks (2 minutes), for 1600 HP restored, before guignol, 48hp/tick with guignol for 1920 restored, not even touching the cure effect.

    Also worth testing: The magic Mortar floor; ~400 at 100% HP for which frame? is it ~400 for harlequin as well as stormwaker, or are they different due to harlequin having more HP (meaning the floor is affected by max HP), and also does the damage scale upward from the damage at 100%, or does the damage plateau until your puppet is down 800/600/400 HP? (100/200/300% TP respectively)

    And if possible, could someone use notvaloredge to test the new PDT on the armor plates vs cactuars? should be fairly straight forward to test, you'll just have to account for stout servant's -5%. Basically, Damage with 0/1/2/3 maneuvers for each individually, and then again with both, and we'll have all possible PDT values.

    Oh, and where does dreadspikes fall in the priority? I assume it'll be dark maneuver to proc, and I'm hoping it's #1 now, over absorb-int/attri/aspirspam/drain, but it'd be nice to know for certain.

    Ugh, I really need to download the test server...
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  10. #9
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    They say water Manuevers is what triggers protect and shell, maybe once you have protect and shell on it will trigger haste next?
    (0)

  11. #10
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by xbobx View Post
    They say water Manuevers is what triggers protect and shell, maybe once you have protect and shell on it will trigger haste next?
    theoretically then, wind maneuver should hopefully trigger haste. However if you're referencing the clarification in response to the patch notes, they said you need a water maneuver to trigger p/s being cast on your party, not to be cast. It's always been that way for -na's, so it's not really surprising.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

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