Looks like they are adding the pup changes to test server today. Please use this thread to post findings. I will edit this first post to keep it update with the new info we find.
I go to work now but should have plenty of time this weekend to test all this delicious goodness ;-)
*All credit goes to original testers. I will not take full credit for anything other than compiling.
AI
Spell priority (no maneuvers)
enhancing>Na> Healing > Regen > Enfeebling
Enhancing: Phalanx/Stoneskin (Storm only) > Protect >Shell > Haste
Enfeebling: slow/poison 2/ blind / bio 2/ paralyze/ silence / addle
For soul soother:
at 100% hp no maneuvers
Enhancing: Protect >Shell > Haste
Enfeebling: slow/poison 2/ blind / paralyze / bio 2/ silence / addle
Cure:
For stormwaker
Enhancing -> Elemental -> enfeebling
UNLESS
elemental can one shot
ice - paralyze
fire - addle
dark - blind > bio 2
earth - slow
wind - silence
Spell casting timers:
Assuming casting time is the same for all frames, if found other wise please report
Global: 8 sec
enfeebling: 8 (would cast as soon as global recast was up)
enhancing: (stone skin/phalnax/protect/shell/haste): ~ 15 sec
regen -15s
cure -15s (soul soother)
-na -20s
nukes - 30 sec (with blm)
spell triggers:
Absorb attri - blm head only - mob must have buff + drk maneuver
Enhancing - water
dispel - rdm head only
dread spikes - blm head only- double dark + top of hate list
stoneskin -IS effected by Enhances "Stoneskin" Effect Gear
phalnax - consistantly absorbs 31 damage against 1000 Needles
Attachmenst:
- Shock absorber - 283 stone skin at 95 (was 100) on 3 occasions it absorbed 350-363 damage
- auto repair kit 2: ----- Harlequin Frame
1 light: 12 HP/sec
2 light: 24 HP/sec
3 light: 37 HP/sec
----- Valoredge Frame
1 light: 12 HP/sec
2 light: 25 HP/sec
3 light: 38 HP/sec
----- Sharpshot Frame
1 light: 11 HP/sec
2 light: 22 HP/sec
3 light: 34 HP/sec
----- Stormwaker Frame
1 light: 10 HP/sec
2 light: 21 HP/sec
3 light: 32 HP/sec
2 light: 21 HP/sec
3 light: 32 HP/sec
- reactive shield - The new description says increases counter atk damage, that's an error. The attachment does what the original post by camate said, "Added a bonus to the amount of spike damage dealt based on the frame’s skill level" (does 54-57 at 95)
- flame holder - raise magic mortar from 355 to 415 with 1 fire maneuver, someone else can do ftp calculations,,,, raised armor shatter from 2430 to 2650
- replicator - adds shadows based on the number of maneuvers when hp <50% (<75% with damage gauge) 0/3/7/9 shadows??? (was 2/3/4)
- drum magazine - 20/15/10/5
- volt gun - 6 / 23/ 37 / 73 (on easy pray worm) 43/x/x/90 on ep bluffalo
- Mana Booster: By Maneuver: 0/1/2/3 -> 10%/25%/35%/45% fast cast
- steam jacket - +5% from current 30/40/50/65 (according to jp)
- Armor plate 1
0 earth mav -5% pdt
1 earth mav -7.5% pdt
2 earth mav -10% pdt
3 earth mav -15%pdt- Armor plate 2:
0 earth mav -10.2% pdt
1 earth mav -15% pdt
2 earth mav -20% pdt
3 earth mav -25%pdt- damage gauge ???
- inhibitor : 5/15/25/40 store tp (was 5/10/15/20)
New ability/oils:
Maintenance
2 min reuse
not on the same timer as repair
Consumes repair oil as expected
Stout servant 2
At 95 apparently we got Stout servant 2
466/500 1000 needle = 6.8% pdt aka stout servant 2
repair oil +3
restores 40% of hp
40/tic regen for 120s
Bugs:
Harle no longer casts
Still spams silence on crabs
whm trys to erase sleep (instead of cure to wake)
reactive shield - chat log is buged (mashera begins to use .. ) (mashera gains fire spikes)
replicator - mash uses .. (same as reactive shield)
error msg while casting absorb attri
casts na before cures