• Puppetmaster
    • Attachment-related
      • Maximum effect values for the following attachments will now be increased in proportion to the number of active maneuvers:
        Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II
      • The required capacity of the following attachments has been reduced from 2 to 1:
        Reactive Shield / Scope / Schurzen / Volt Gun
      • The properties of the following attachments have been revised:
        Attachment NameRevised Properties
        Reactive ShieldCounterattack damage will receive a bonus in proportion to frame skill level.
        Mana BoosterEffect changed from increased spellcasting frequency to shortened casting time.
        Drum MagazineThe penalty to accuracy will be eased slightly, and attack speed raised.
        ReplicatorBlink shadow quantity will be increased in proportion to number of active wind maneuvers.
        Shock AbsorberDamage absorbed will receive a bonus based on frame skill and active ice maneuvers.
        Armor Plate
        Armor Plate +2
        Effect changed from enhanced defense to reduction of physical damage taken.
        Analyzer*Damage reduction effect will be made approximately three times as potent.
        HammermillShield Bash will always hit while Hammermill is equipped.
        Volt GunLevel dependency will be abolished, and a damage bonus will be granted based upon frame skill level and active thunder maneuvers.
        HeatsinkOverload rate reduction will now apply to all maneuvers rather than just fire maneuvers.
        Damage GaugeRecast time for curing magic will be shortened.
        EraserWill cure multiple status ailments and erase only light maneuvers.
        *The damage reduction rate and effect trigger conditions for the Analyzer attachment are scheduled to receive further revisions in the next test server update.
    • Automaton-related
      • Automaton behavior patterns have been refined.
        • With one active light maneuver, automatons will prioritize HP recovery over curing status ailments.
          Automatons will also prioritize HP recovery when HP level is extremely low.
          *Added on November 25.
      • Magic spells have been added/adjusted as follows:
        • Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
          *Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
        • Automatons may now learn the following spells:
          Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
          *Phalanx and Stoneskin will only be cast upon the master.
          *Protect, Shell, and Haste will only be cast upon the master and party members.
        • Level IV elemental spells have been unlocked for the Stormmaker Y-700.
        • Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
      • Weapon skill adjustments
        • A minimum damage value has been established for Magic Mortar.
      • Sharpshot adjustments:
        • Distance modifications for ranged attacks have been abolished.

    • Master-related
      • A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
        • This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
        • Up to four status ailments may be removed depending on the type of Automaton Oil used.
          *To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
  • Scholar
    • The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
    • The effect duration of Helix spells will now be based on the caster's level.
      LevelDuration
      20 — 3930 seconds
      40 — 5960 seconds
      60 and up90 seconds
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